seen from China
seen from United States

seen from United States
seen from United States

seen from United States

seen from United States
seen from China
seen from China

seen from Argentina
seen from China
seen from China

seen from United States

seen from United States

seen from Türkiye
seen from China
seen from China

seen from Argentina
seen from Argentina
seen from Argentina
seen from China
A properly interactive system is very different in its logical structure, and is characterised instead by a relational and circular (or more complex network) causality. In a properly interactive system, a given action will produce different results, because it depends upon the context at that moment, the history of previous interactions, and the relational creativity of the system.
What is at stake in animate design? [Theory]