seen from Israel

seen from Russia
seen from United States

seen from Russia

seen from Netherlands
seen from France
seen from China
seen from Taiwan
seen from United States
seen from United States
seen from Malaysia
seen from United States
seen from United States
seen from Belarus
seen from United States
seen from India

seen from United States
seen from United States

seen from France

seen from Türkiye
A properly interactive system is very different in its logical structure, and is characterised instead by a relational and circular (or more complex network) causality. In a properly interactive system, a given action will produce different results, because it depends upon the context at that moment, the history of previous interactions, and the relational creativity of the system.
What is at stake in animate design? [Theory]