I read Rules of Programming and it was very enlightening. There is one thing I didn't quite grasp- which was the concept of instilling inner worlds in the abused system
How is one install an inner world in a child if they cannot see the metaphorical world? For example, is the child told "there is a blue door here," or something like that?
Thank you for reading the book and taking time to ask for clarification.
The system is mapped using the script. I’ll use the Wizard of Oz script as an example.
The child would memorise the map of Oz.
The programmer would choose a location to place programming. For this example I’ll use Nick Chopper’s (Tin Man) palace.
The programmer would use a portion of the script to assist with building:
"The grounds around Nick Chopper's new tin palace were laid out in pretty flower-beds, with tin flowers and tin fountains and statues made of tin representing the Emperor's personal friends. Dorothy was astonished and delighted to find a tin statue of herself standing on a tin pedestal at a bend in the avenue leading up to the entrance. It was life-size and showed her wearing her old gingham dress with her sunbonnet on and holding her basket, just as she had appeared when she first met the Tin Woodman. Her statue even wore a replica of the long lost Silver Shoes she had once worn. "Oh, look Toto--you're there too!" she exclaimed; and sure enough there was the tin figure of Toto at the side of the tin Dorothy's feet. She also saw tin statues of a life-size Scarecrow, the Wizard, Princess Ozma, and of many other familiar Ozians. "
―The Road to Oz (1909)
A floor plan would be shown to the child, with the request for the door blue door and other coded colours marked. The child and programmer would work with the system to memorise the castle map.
Repetition is used until the mapping in fully complete.