Making Of Snow Globe Animation (Pt1): Modelling & Texturing
Once I finalised my plan I started on modelling the snow globe & buildings. I wanted to work in 2 separate files to not make the file too big. I started with the buildings first, modelling a few tests before I decided on the ones I liked best to move forward with. I used edge loops & the extrude tool quite a lot during the modelling process as it allowed me to make windows & ledges which made it seem more realistic. I duplicated the designs to make a small city with connecting roads. After that I UV mapped textures onto the buildings using online sources. I alternated the buildings textures between a concrete & brick texture to give contrast to the design. I made sure the texture was facing the right way up & not distorted using the UV editor & checker map (a guide for me to see if the texture will go on correctly). If it wasn’t I corrected it by going into planar UV mapping (or cylindrical depending on what was being UV mapped) & checked either the X, Y, or Z axis to apply onto the object. I found this part particularly tricky as there is quite a few things that can go wrong with UV mapping. There are a couple of ways to attempt UV mapping & when i eventually found out a method that worked for me it was a straight forward process. I used lambert & phong material settings according to what finish i wanted on the texture (lambert being a matte finish & phong a shiny finish).
After being happy with the design so far I started on the design of the snow globe. In a separate file I started with a cylinder & made the base using extrude & edge loops. I then used a sphere to make the glass part of the snow globe. I changed the colour of the sphere to a lighter grey/white & upped the transparency so that you can mostly see through it like glass. Then it was time to import the buildings. I put the buildings into groups in outliner so that the layers would be organised & then I scaled down the buildings group in size so that it would fit into the snow globe. I added a marble texture from another online source & inside the globe on the base I included a snow texture that was a material option in the program. Then I added another program texture as a bump map to create a rough surface like real snow. I did the same but in a darker colour for the road to simulate patchiness (like patches of melted snow) of the road. I organised the groups again so that the empty snow globe was a group, the buildings was a group & an overall group of both so that I can move both at the same time. I scaled it down & finished the snow globe. Halfway through modelling the snow globe I had an idea to make packaging for it too so I began modelling a cube into a box. I used the same technique I did with the sphere of the snow globe to create a see through plastic component of the packaging. I applied textures & text (including on the back which shows the 200 story of the snow globe which I thought was a nice touch).
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