A Dungeon World/Inverse World character I’m hoping to play soon.
seen from Russia
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seen from Kosovo

seen from Malaysia
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seen from Malaysia
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seen from Türkiye
seen from Malaysia
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seen from Malaysia
A Dungeon World/Inverse World character I’m hoping to play soon.
STRANGER THINGS season 2
Just realized something familiar about Superman and Lois...
red filter on same sets as main town for different world/universe... where have I seen this before...
Superman and Lois / Once Upon A Time
Inktober day 3! I didn't follow the prompt, instead did a thing based on a location in the DW module "Inverse World".
study of golems from a Inverse World campaign of @lolindir88.
Inverse World: The Composer of Souls
Inverse World: The Composer of Souls
For a long as anyone can remember, the residents of the sleepy community of Hephaestus’ Link have lived in the shadow of the Great Necropolis. A hidden city of the dead that rests upon a massive island floating less that 10 miles from island-ring community. No one in the town knows who built it or how it came to rest so near to their remote trading islands.. While most of the residents of…
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Having played both Inverse World and Fellowship (by @gnome7), there’s kind of a common theme that every character can simply pick one problem that’s never a problem for them. My IW Golem was a wrecking machine who could not be stopped from barging directly through every plausibly breakable wall and locking people in inescapable wrestling holds, while terrain was simply a non-issue for the characters that could fly or infallibly climb surfaces. My Fellowship Orc can near-instantly turn an object into a weapon and can break a weapon to fulfill the “pay a price” consequence of some moves, so she basically doesn’t have to worry about that particular thing ever when she wades into combat. It’s a cool way pf doing character niches.
Fellowship - A Tabletop Adventure Game - From the author of Inverse World and Law's Out! --Print Version will be available in 3-8 weeks! Printing proofs takes t
Just to let everyone know that Fellowship, the tabletop adventure game from the author of Inverse World and Law’s Out! which I helped Kickstart, is now available on DriveThruRPG in PDF, with PoD versions coming at some point!
For those of you who don’t know about Fellowship, it’s a game that started out as a hack of Dungeon World and eventually developed into a game of its own. The players take the role of a fellowship of adventurers, each a champion of their own people, out to stop the machinations of an evil Overlord, essentially a major NPC played by the referee.
Fellowship codifies a lot of the best practices that have developed in the Dungeon World community over many years: it is explicit in sharing narrative agency across all the players, with each player having final say in determining the lore of the playbook their character represents. Not only is some of this strictly mechanical (a Dwarf player who decides that Dwarves in the setting are madcap engineers is making a mechanical decision about their character’s gear and how they may use it) but it extends to said player having agency in determining all the incidental lore as it relates to their people.
Although the game is about adventurers struggling against a great evil the game actively promotes trying to find alternate solutions to problems beyond just hitting things until they die. Beyond that, helping people and forming Bonds with them is an extremely important part of the game: Dungeon World played with the idea of Bonds between player characters to facilitate interesting drama between the characters, but Fellowship makes the process of forming and using bonds much more fluid, making it an important core mechanic to the game.
I’ve yet to have a chance to actually play the game, but in addition to Strike! it’s definitely one of the games I’m looking forward to running at this year’s Ropecon here in Finland. Fellowship gets a recommendation from me just on the basis of being a breath of fresh air and for having an aesthetic that I absolutely love (some of the character types presented in the art include rock-person Dwarves and mushroom-person Orcs, so that’s cool).