New post, gonna use this to document my journey as a trans woman
Going to the store
we're not kids anymore.
𓃗
Sweet Seals For You, Always
Keni

#extradirty
NASA
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🩵 avery cochrane 🩵
let's talk about Bridgerton tea, my ask is open
YOU ARE THE REASON
Aqua Utopia|海の底で記憶を紡ぐ
wallacepolsom
Today's Document
"I'm Dorothy Gale from Kansas"
he wasn't even looking at me and he found me
hello vonnie

titsay
Mike Driver
2025 on Tumblr: Trends That Defined the Year
I'd rather be in outer space 🛸

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@thydungeongal
New post, gonna use this to document my journey as a trans woman
Going to the store
I have posted before about how sometimes well-meaning attempts at running D&D without some of the more unfortunate dynamics can often backfire but in a way where most people don't even register it backfiring. Because when you take the step of "oh D&D's various 'evil humanoids' don't just exist in a vacuum and given the renfaire colonialism on display it's kind of impossible not to read them as somewhat racialized" many people will then go "okay but we still need some people who player characters should be allowed to kill guilt-free, so let's replace 'orcs' with 'bandits' because killing bad criminal people is perfectly ideologically neutral." At that point it's like "okay so your characters are no longer the racist kill squad, now they're just the Tough on Crime Vigilantes."
But I feel I should make clear that D&D the game itself is not exactly at fault here: like, okay, it is sort of at fault in the sense that it is a game of fantasy killing people with swords and magic. And it is easier for people to accept the killing with people with swords and magic part when they can imagine that their characters are at least to a degree justified. That is sort of just built into the game (and the game has built into its lore varying levels of making the fantasy of killing certain types of guy justifiable).
But D&D is not at fault for making people go "okay so it's bad when you kill orcs simply because they're orcs. It's better when you kill people who are bandits, who are a class of evil criminals where killing them is actually wholesome and sensible." Like, yeah, most people probably don't think about it that deeply, but the reason people don't think about it that deeply is ultimately ideological.
And the ideology is basically "it is bad to be racist but it's good to be a tough on crime vigilante."
I don't disagree with this post but I do think there's an important element being left out here which is that 9 times out of 10 players are engaging in combat primarily as a form of self defense. Most of the time it's less of "we can kill these people because they're criminals and that makes it ideologically neutral" and more "these NPCs are trying to kill us and the most effective way to stop them right now is to reduce their hit points to 0 which, if they fail their death saves, means they will die."
I think "vigilantes tough on crime" is actually kind of a bad descriptor for how most parties operate. This definitely varies wildly from table to table but I think for the *average* table there's honestly a solid chance that either your players are friends with at least one criminal NPC or even that they themselves are criminals. There's even an entire class who's fantasy is "criminal."
I don't think the self defense point actually holds true in a meaningful sense.
In older editions of D&D, which were much clearer on the expected gameplay being "go into the dungeon and steal the stuff," there wasn't really this layer there. The rules for combat were generally quite harsh on player characters so combat was certainly something they didn't want to get into too casually, but ultimately the player characters were just going into the dang monsters' house and stealing their stuff. The monsters were arguably the ones acting in self-defense (but they're evil so who cares).
But in the WotC editions the self-defense justification is still fraught because modern D&D especially is an action game. It's a game where characters mostly have access to various methods of visiting violence upon their environs and where the gameplay itself rewards them for violence, because combat is the main source of experience as written in all WotC editions of the game and characters primarily grow in combat effectiveness.
The self-defense angle I feel is not supported by the game's rules itself, but is more of a narrative contrivance introduced by groups to make their characters feel more heroic.
My friend @tenleaguesbeneath once described it as, and I am paraphrasing, "characters hunting things for sport but the things attack them first so they can claim self-defense." Characters want to get into fights (because that's where the rewards are), characters primarily grow in terms of being able to get into cooler fights, but because getting into fights on purpose isn't heroic there's an angle of "those goblins started it" to make the characters feel more heroic.
I don't think this is a bad thing per se. It is one way to make the power fantasy of D&D feel less like the characters are violent thugs and more like heroes. But like it is basically a group of mercenaries going into a warzone, they can't really say "well we didn't really expect to have to kill anyone on our mission, but sadly, circumstances conspired against us." Fighting is what the game wants them to do and I don't think anyone is wrong for wanting to portray the player characters as engaging in self-defense, but it's only self-defense through a very crooked lens imo.
Linking this to the modern "revenge porn" action movies like John Wick and Nobody.
The self defense/revenge motivation is a fig leaf for indulging in gleeful violence. While modern DnD fictionally positions the party as the righteous castle-doctrine empowered heroes; we should at the very least be critical of why it is doing that. It's functionally identical to the fantasy of "what would I do if a bunch of terrorists/bank robbers burst into the room?" Just because there's an in-universe reason as to why you get have to murder all those people in flashy and fun ways does not mean that it isn't what you (the player) sat down at the table to do.
And the key thing to remember is that violence is awesome (in fiction) and we don't have to justify it to anyone.
Yeah this post is horseshit and the ideology behind it is soul poison. If you demand a Maoist struggle session for your D&D campaign for its ideological implications then 387.44 million miles of wafer-thin circuits is not enough to express the extent to which you need to go fuck yourself. The assumptions and demands you make are based in a concept of human experience that only exists to serve your politics. This is not how human beings engage with art, this is not how human beings engage with stories, this is not how human beings engage with games. You are suffering under this monstrous worldview and you are monstrous in attempting to inflict it on others.
You are not revealing a secret pro-vigilantism argument, you unfathomably vast stumblefuck. You are revealing that you have conditioned other people to be afraid of speaking up against you and they're unable to fight your openly malevolent bad-faith attacks, so when you threaten them with Unpersoning for some game mechanic or setting detail you don't understand, instead of standing up for themselves and telling you to fuck off they shuffle to the closest equivalent of it that they think won't get them yelled at.
Tumblr user thydungeongal: Trying to contrive a way to make this game about engaging morally questionable violence and graverobbing to be Leftist™ is an unproductive endeavor that not only is usually less fun than just deciding to simply play as violent, morally questionable graverobbers, but also usually ends up with even more unsavory implications.
The post understander 9000: WHY. ARE YOU. DEMANDING. EVERY D&D PLAYER. IN THE WORLD. TO HAVE. A MAOIST STUGGLE SESSION. EVERY TIME. THEY PICK UP. THE DICE. YOU. FUCKING. MONSTER!!!!!!!
Shrek 2, while a cinematic masterpiece, is also an interesting look at queerness and comp het.
Fiona is married so it's time to reunite with her parents. But instead of marrying a prince, she's married to an ogre. Not just that, but she's also an ogre. (Yes everyone knew she would sometimes be an ogre but that was when she was a child, she didn't know she would be an ogre for the rest of her life, and besides once she met the right prince she would stop being an ogre. She was supposed to stop being an ogre.)
But okay they're both ogres. We can still ask about when they'll have children because even if they're ogres they can still have kids, right? That's what married princes and princesses do so naturally that's what everyone does. Even if ogres might not be great parents (I've heard that ogres eat their young, is that something you people do?) it's still something that should be discussed.
And okay you can stay in Fiona's childhood bedroom filled with all the reminders that hey, everyone thought she was just a princess and princesses marry princes. Her toys left out from the last time she played with them. The prince slays the ogre. The princess offers a token of gratitude for slaying the ogre. Fiona wrote Mrs. Fiona Charming a million times in her diary because what else was she supposed to grow up to be?
And Harold you have to fix this, your country can't be ruled by ogres. You were unfit to rule when you were a frog but I changed you, I made you better, I made you a prince. You know how this works. Think of your daughter's safety.
Shrek goes to the Fairy Godmother and oh honey, ogres don't live happily ever after. It's just not done. It hasn't happened in all of fairy tale history. You have to change the both of you to be happy. You have to present as a prince and a princess. It will be better. You'll fit in better that way. You'll be accepted that way.
it looked like it from the way you dress
hey. look at me. you understand that not every woman with short hair and overalls is butch, right?
Stop making people pull out The Image NOW!!!!
one of these big new indie cartoons should release with an exclusive adopt of like the main character. pay up 10000 dollars to be the only one whos legally allowed to draw pomni. i feel like the resulting fandom drama would change the face of the internet it would be so cool
i have literally never fallen in battle. only tripped gracefully with tasteful panty shot
If you aren't playing Wisher, Theurgist, Fatalist, then you have no legitimate need for the rules of Wisher, Theurgist, Fatalist (WTF 45)
But character generation is done before one begins play (WTF 62)
And the character generation procedures for an RPG are commonly understood as part of the game rules [citation needed]
These three premises add up to a contradiction, where the only two escapes are by asserting that WTF's character creation procedures are not, in fact, rules of WTF but instead something else, perhaps setting elements or norms of play culture, or by coming to the conclusion that it is not possible to legitimately create a WTF character.
hwæt! roblox rainbow friends is now in the backrooms
bi gohode, þæȝe defouleþ þe bakkeroums
We should popularize more hispanized phonetic spellings of classic character names like we did with esnupi
I have posted before about how sometimes well-meaning attempts at running D&D without some of the more unfortunate dynamics can often backfire but in a way where most people don't even register it backfiring. Because when you take the step of "oh D&D's various 'evil humanoids' don't just exist in a vacuum and given the renfaire colonialism on display it's kind of impossible not to read them as somewhat racialized" many people will then go "okay but we still need some people who player characters should be allowed to kill guilt-free, so let's replace 'orcs' with 'bandits' because killing bad criminal people is perfectly ideologically neutral." At that point it's like "okay so your characters are no longer the racist kill squad, now they're just the Tough on Crime Vigilantes."
But I feel I should make clear that D&D the game itself is not exactly at fault here: like, okay, it is sort of at fault in the sense that it is a game of fantasy killing people with swords and magic. And it is easier for people to accept the killing with people with swords and magic part when they can imagine that their characters are at least to a degree justified. That is sort of just built into the game (and the game has built into its lore varying levels of making the fantasy of killing certain types of guy justifiable).
But D&D is not at fault for making people go "okay so it's bad when you kill orcs simply because they're orcs. It's better when you kill people who are bandits, who are a class of evil criminals where killing them is actually wholesome and sensible." Like, yeah, most people probably don't think about it that deeply, but the reason people don't think about it that deeply is ultimately ideological.
And the ideology is basically "it is bad to be racist but it's good to be a tough on crime vigilante."
I don't disagree with this post but I do think there's an important element being left out here which is that 9 times out of 10 players are engaging in combat primarily as a form of self defense. Most of the time it's less of "we can kill these people because they're criminals and that makes it ideologically neutral" and more "these NPCs are trying to kill us and the most effective way to stop them right now is to reduce their hit points to 0 which, if they fail their death saves, means they will die."
I think "vigilantes tough on crime" is actually kind of a bad descriptor for how most parties operate. This definitely varies wildly from table to table but I think for the *average* table there's honestly a solid chance that either your players are friends with at least one criminal NPC or even that they themselves are criminals. There's even an entire class who's fantasy is "criminal."
I don't think the self defense point actually holds true in a meaningful sense.
In older editions of D&D, which were much clearer on the expected gameplay being "go into the dungeon and steal the stuff," there wasn't really this layer there. The rules for combat were generally quite harsh on player characters so combat was certainly something they didn't want to get into too casually, but ultimately the player characters were just going into the dang monsters' house and stealing their stuff. The monsters were arguably the ones acting in self-defense (but they're evil so who cares).
But in the WotC editions the self-defense justification is still fraught because modern D&D especially is an action game. It's a game where characters mostly have access to various methods of visiting violence upon their environs and where the gameplay itself rewards them for violence, because combat is the main source of experience as written in all WotC editions of the game and characters primarily grow in combat effectiveness.
The self-defense angle I feel is not supported by the game's rules itself, but is more of a narrative contrivance introduced by groups to make their characters feel more heroic.
My friend @tenleaguesbeneath once described it as, and I am paraphrasing, "characters hunting things for sport but the things attack them first so they can claim self-defense." Characters want to get into fights (because that's where the rewards are), characters primarily grow in terms of being able to get into cooler fights, but because getting into fights on purpose isn't heroic there's an angle of "those goblins started it" to make the characters feel more heroic.
I don't think this is a bad thing per se. It is one way to make the power fantasy of D&D feel less like the characters are violent thugs and more like heroes. But like it is basically a group of mercenaries going into a warzone, they can't really say "well we didn't really expect to have to kill anyone on our mission, but sadly, circumstances conspired against us." Fighting is what the game wants them to do and I don't think anyone is wrong for wanting to portray the player characters as engaging in self-defense, but it's only self-defense through a very crooked lens imo.
Linking this to the modern "revenge porn" action movies like John Wick and Nobody.
The self defense/revenge motivation is a fig leaf for indulging in gleeful violence. While modern DnD fictionally positions the party as the righteous castle-doctrine empowered heroes; we should at the very least be critical of why it is doing that. It's functionally identical to the fantasy of "what would I do if a bunch of terrorists/bank robbers burst into the room?" Just because there's an in-universe reason as to why you get have to murder all those people in flashy and fun ways does not mean that it isn't what you (the player) sat down at the table to do.
Seems to be bunny in the trough Thursday
Shimigami eyes should add a feature where you can label someone pink for girls who dont realize they're girls yet. It would make the extension worse and almost certainly cause more drama
We are crowd sourcing her gender
“Hey, did you know you’re rated Egg on shinigami eyes?”
I can be normal about things. Don't look at my blog.
Why do people keep tagging my posts with "good post op"? I'm not post op. I don't think that's even the polite way to describe it anymore. And if I was most of you wouldn't ever know how good it is.