A simple test of items.
The system has been designed in a object oriented mindset.
A raycast determines player arm length and "reach".
Simple scripts determine appropriate actions once in reach.
Only one script per item type is needed.

seen from Malaysia

seen from United States
seen from United States
seen from Ireland

seen from Iraq

seen from United Kingdom
seen from Morocco

seen from United States

seen from Pakistan
seen from Argentina
seen from United Kingdom
seen from Türkiye
seen from Ukraine
seen from Saudi Arabia
seen from Bangladesh
seen from United States
seen from China

seen from United States
seen from South Africa

seen from Italy
A simple test of items.
The system has been designed in a object oriented mindset.
A raycast determines player arm length and "reach".
Simple scripts determine appropriate actions once in reach.
Only one script per item type is needed.