Space, the Final Frontier: Designing Interactions Beyond the Screen
Presented with Eric Mika at Interaction17, NYC on Feb 6, 2017
Talk Summary
How can ‘real’ space pull its interactive weight in the era of ubiquitous mobile computing?
Local Projects is an interactive design studio whose work has been bleeding off screens (and between disciplines) into objects and architecture during the past few years: houses that come to life with the story of their inhabitants, augmented-reality characters who guide you around museums, and physical DNA building blocks that children can use to create new lifeforms.
Eric and John, who lead technical and design teams at the studio, will share some challenges, triumphs, and insights into embedding interactions in physical systems:
Examining the ‘skeuomorphic-cycle’: How physical affordances inspired digital paradigms which are now feeding back into physical interactions.
Exploring new boundaries: How do we create seamless ‘interfaces’ between the digital and the physical?
Identifying opportunities: What new experiences are possible as devices become increasingly spatially-aware, and sense a user’s presence, state, or emotion?
Logistically, creating these kinds of interactions — even in low quantities — is easier and cheaper than it has ever been, but the freedom this entails amplifies design challenges. This talk equips you with some approaches and paradigms as you step into this exciting new realm for interaction design.
Slides
Slides published on SpeakerDeck and Slideshare
References & Further Reading
№24: Double Robotics Product Video
№63: Myo Gesture Control Armband
№87: Multi-Touch Gestures by Gabriele Meldaikyte
№88: Video by BERG from their insightful blog post Connbox: prototyping a physical product for video presence with Google Creative Lab, 2011
№101: Demo video of Arduino-based indoor positioning system, Pozyx.
№107: Pokemon Go
№107: Timo Arnall’s Robot Readable World (video)












