息と画面がそっとつながる、小さな風の実験。 綿毛も泡も炎も、あなたの“ふーっ”で動き出します。

seen from United Kingdom
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seen from United States
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息と画面がそっとつながる、小さな風の実験。 綿毛も泡も炎も、あなたの“ふーっ”で動き出します。
UI Testing
Pushing and Pulling of Players and Obstacles. For combat and puzzle solving. Both have different stat requirements for pushing. Being pushed or pulled can also make you vulnerable to follow up attack.
深海から光へ――。 息がつながるたびに、胸がドキッとする浮上サバイバルゲーム「Float Free」できました。(^v^) 気泡に乗って一気に駆け上がる瞬間が、とても気持ちいい実験作です。 よかったら遊んでみてください🫧
ぐるぐる回して、色のひみつを読み解く「遠心分離シミュレーター」できました。(^v^) 混ざった色の中に、どんな7色が隠れているのか… 遠心力でそっと分かれていく瞬間が、とても気持ちいい実験ゲームです。
Beporinged!
Hahahahaha I can't believe I let so many weeks without posting this! It's been done since forever.
This time I present the internet with Beporinged, which is a clone of Bejeweled, styled with porings from Ragnarok Online. By which I mean, various monsters of the "poring family", but not actually the one called Poring (because it was too similar to Santa Poring).
A few notes. First, I have no idea how to set up real time stuff on javascript, so you need to click the board to make stuff happen. Second, though there is actually a score this time, it will not be saved. Third, though the porings can look in various directions, that's not relevant, they are still the same thing. And fourth, this one consumes a lot of memory, and most likely WILL hang your browser. I can promise it's not going to actually CRASH it, but your operating system may decide it has crashed anyway, maybe.
Well, I guess that's all. Hope somebody enjoys it, and come back soon!
Unostuck!
Welcome again to my ramblings to the void. In the last one I promised that I had "at least one more thing to share". This is that thing.
It is a solitary version of the game of Uno, also themed in Homestuckese. If you're not in the fandom, just know that the cards have zodiac signs instead of numbers and don't worry about why the signs have those colors.
This works via javascript also. Sorry to the people who won't trust me with their browser's javascripting privileges. Also it is optimized for firefox, because that is what I use and because the point was the javascript, not the design. I have confirmed that the game itself works in internet explorer, though, so nobody has any excuse.
Incidentally, this was the second javascript project I started and finished. The sprite viewer (not counting upgrades) was the fourth on both counts. So I guess I'm saying the code will be relatively crappy. If I had to make it again it'd be very diferent, and hopefully better. But whatever, it works just fine and it's high time to move on.
As for the actual game, it is simple. There is a "deck" and a "pile". Clicking the deck will add a card to your hand. Clicking a valid card in your hand will change the pile to a valid card to the one you played, that is, your "oponent" will always automatically play something. There are no action cards, I was going to add them but then I realized they make no sense in 1vs1. In fact that's the reason the thing is Homestuck-themed; back when I was going to implement some tricks "later" I needed twelve placeholder cards, which would have been 0 to 9, skip, and draw 2. Numbers seemed boring and I thought of zodiac signs, and the rest of the aesthetic just spiralled from there.
Also note that the cards are randomly generated and can exist in any amount or distribution, so there is no scoring and no beginning or end. You just kind of play until you get bored. Lastly, you can click on Skaia in the bottom right corner for cheating. I could probably talk about this thing forevermore, but enough is enough. Here you go, I hope somebody finds it and enjoys it.
More predictions to the future dictate that I am still working in two more javascript things, one of which is not Homestuck-themed, so you can look forward to either or both of them. Those are not finished as of this writting the way this game was back then, though, so I can't promise that I "have" them. But I promise I will. Some day.