Since you re-blogged that age old ask: diplomacy, heal, stealth, thievery!
I saved it as a draft ages ago!
Diplomacy: Reluctant heroes/players. I'll put in the effort trying to get them engaged at the table, but if they consistently try to derail things or won't engage with the setting then they wear thin on my nerves.
Heal: I've made my longest friendships over dice rolls and learned more about myself through the characters/stories I write than journaling.
Stealth: Crit success and failures are where they pop up the most, but there have been a few good story surprises; a rescue where the friend had been borged, a pirate crew where the budding lovers were slain together, and hijinks whenever there's a trickster in the plot (the Ronto riders are my favourite, but that's a long tale)
Thievery: All the time! If you want one I stole from you, I used your dragon door puzzle albeit for an alchemist academy (that no one ever got to >.>). Otherwise the countless rpg blogs on tumblr are a great source of inspiration, particularly with 5e's archetypes and bonds











