A cleric who doesn't even know what god she prays to, with sorcerous blood she's never even touched, who can't lift a weapon worth a damn. Hardly a fitting leader for a group of otherwise skilled adventurers.
And yet, she's invaluable. She has dreams at night, vivid ones, about what's to be expected. The gift of innate divination is one to be coveted.
At least, that's what the rest of the party believes.
Juniper, college-student-turned-protagonist and Baldur's Gate 3 player, has landed in Faerûn with a parasite in her head. She knows the beginning of this story like the back of her hand, so as long as everything follows the script, she'll be fine. Metagaming is the way to go when it's your own life on the line, right?
Except, between the will of the deity that keeps her armed, the affections of a wizard who's wasn't even supposed to notice her, and her own uncanny knack for "prophecy," the script's begun to unravel.
Without a path she's sure will take her forward, can June survive to see the fall of the Absolute?