Omg I LOVE your butterfly drawing it so pretty and sparkly and shiny!!!!💖✨
Do you have a speed paint and/or tutorial for it? I wanna able to do that effect.
The wings look so shiny, but also velvety and rainbowy and it reminds me of the way diamonds sparkle when they catch the light. But it also has these gorgeous variations in color and I just have no idea how you did that. It’s sooooooo pretty seriously well done🤩 👏
I can't get to the file rn to see if it has a built in recording, but I can do a little breakdown on my phone for the rainbow shine effect at least!
clip studio paint (other programs also, but I used csp for that one) where brushes can have hue jitter. this basically means each time the brush tip "stamps" (think dots in a line to make a stroke) or each time a stroke is drawn, the hue is comes out as is randomized. you can also adjust the saturation (gray -> color scale) or brightness (black-> white scale) along with the hue, but again, i was just using hue for this one. for this purpose, I tend to have the hue at 100% - but if you're working within a smaller palette / want a specific refraction color, play around with the 25-50% range and that should do you pretty well.
at 100%, this means that when I selected a brighter, saturated color, each stroke I would use of that color would be equally bright and saturated, but could be any hue. pretty neat! I use it a lot on pieces where I want the light to have a kind of bleed around the edges, or like this piece, where I want an iridescent look.
the drawing app on my phone doesn't have hue jitter, so I'm picking the rainbow colors manually for this example (means they're a more limited range than they would normally be). the basic steps are base color -> large soft edged hue jitter -> small hard edged hue jitter, and then playing with layer mode/opacities + duplicating those layers at times to get the specific interactions with. I think in CSP I used one of the Add layer modes with overlay duplicates? it's been a while. visually the steps look something like this:
^ this uses just Add layer modes at different opacities
I generally touch this up with some manual brushwork, adding some more of the thin jitter lines on just a normal layer, adding regular shading kinds of shine, white sparklies, etc etc until it looks how I like. It's more... playing in the space until the end result looks nice rather than any strict process or brushwork! I recommend playing around with hue jitter (or mimicking it with manual color selection if your program doesn't have it) and seeing if you have fun with it ^w^










