the “pain in me” vol 1. • killer koi.
“see the pain in me…” title card/widescreen section.
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the “pain in me” vol 1. • killer koi.
“see the pain in me…” title card/widescreen section.
My Doodles: Koida!
Description: May the 4th be with you! Celebrating #starwarsday by sharing my version of Yoda fused with a koi fish honoring my videogame idea Killer Koi.
I thought this was a clever play on Yoda so being that it's May the 4th I thought it'd be a great time to share this! I lowkey want to make an animation with all the characters as koi fish. Keep your eyes peeled! Enjoy the 4th. :D
My Doodles: Koi Movements
Description: Quick doodles of koi fish and their different angles for my upcoming video game idea (Killer Koi) trailer.
Hey again! So these are just some quick concept sketches. I was referencing real koi fish and using simple lines to get the essence / feeling of the fish (and added cute simple angry eyes just cause haha).
These are really simple doodles in all honesty, but I thought that sharing the process is just as fun to see as the finished product. So stay tuned! I have a few assets done. I reworked my storyboard and I have a looooot more frames to draw now. I'll share one with you on Monday!
My Illustrations: Killer Koi Preview #1
Description: A mini preview for my upcoming trailer of my videogame idea Killer Koi! (See the old post about the game here)
Artist's Commentary: Hey again! This is a snapshot of the different assets I'm creating to remake the old trailer I made with my artwork! I'm excited for this and expect the trailer to be done by this upcoming summer.
I started working on this idea years ago and was inspired by the koi pond at my college. This idea is to precious in my head to let go, so I decided to keep working on it. I'm going to create a short video trailer illustrating my idea and refining the story board. After that, I'd be open to either continuing it as a web series or a comic, or even an interactive text game! My dream would to have it be playable and work with coders and game designers to execute it, but baby steps haha.
I wanted it to originally be more photorealistic, but that is something that I'd need to invest more time into to learn. If anything I'll work on that later, but for now I'll embrace this style of mine and pursue it further! :) I'll release another preview within the next week! Read more about the game below!