An unexpected WIP drop...
So, long story short - as I’ve been too braindead to paint lately, I have still been working on some things - the Kroven animations for one, but I’ve also kinda dropped back into Sculpting a bit with Sculptris. ^^ Have decided, amongst a few other thingies, to re-do my Kroven model afterall, the old one was just TOO outdated and inaccurate, plus as my first sculpt, I had no real idea what I was doing then. XD
(I still don’t, but my flailing is at least somewhat more competent 8′D)
Anyway, whilst I haven’t re-made the full-body model (YET), I have re-sculpted the head pretty much, using the old one as a base (though I sculpted over so much of it that I almost may as well have started again from scratch :’D).
He doesn’t have ears yet - I took them off the old one since they were distracting and got in the way of re-sculpting the head, and it wouldn’t take much effort just to make a new set of ears. Also, I think this could be kinda useful to, to see without ears and get a clearer view of the headshape maybe. So yeah, given the updated anatomy drawings I’ve been doing lately, I figured now was as good a time as any to remake the face - neck still needs work and this isn’t 100% finished, but the head is pretty much accurate now (and actually has freakin’ facial muscles that are correct, unlike the old blobby rough sculpt which also had fail-proportions/balance... like way too much difference between the forehead depth and muzzle depth.) Also hopefully now the not-a-dog status will be clearer. XD
So have some WIPs of the new head, compared to the head of the old model... the full-body will be redone eventually as well. This is a fairly standard Kroven, not of a particular clan... sorta Rheinon-y with a hint of Renvor perhaps but good for facial structure example of the species in general.