Krux and Kruxsetting (General)
Note: It’s best to read the general on [Ux and Ux Types], first.
Krux are defined as crystallized Ux, created both naturally and artificially. And a Type of Ux is defined by its ability to form Krux, so naturally the two can’t be explained without mentioning the other. As it stands, the stability of a kind of Ux is what allows it to form a crystalline structure; if a kind of Ux is prone to decay into a number of Types, it won’t exist for long enough to be able to Condense. Krux has the capacity to store a great deal of energy, as well as an array of specific properties, like Ux Absorption or a Safeguard. They are borderline advanced topics, but will be addressed briefly here later.
Now to segue into the next topic, the actual creation of a Krux. At any given place in the universe of Arkrux, Ux will pool like a liquid, unless an outside force acts on it. When left alone for a long period of time, Ux will start to Crystallize, centered around the least active “Point” of Ux. (As Ux has no known physical part, the smallest portion of a given area of Ux is called a Point.) The size and shape of these Krux are limited by where they are created, be it the bottom of a pond or the molten core of a planet.
Before moving on to artificial Krux, it’s important to note naturally created Krux is in a one-to-one ratio, and can merely deliver the same amount of power for a longer duration when compared to Ux itself. It lacks any kind of advanced properties unless there’s something more it was created with.
Artificial Krux are crafted with the use of Condensers alone, or ones paired with a Crystallizer. Modern quality standards require the use of the two machines, as a Condenser is free to pressurize collected Ux without damaging the more fragile equipment used to induce Crystallization, meaning greater purity and higher ratios.
To touch on the added properties of Krux will require the introduction of Ux Fields, Frequencies, Polarity, and its stability; how readily it’ll decay back into Ux. An Ux Field is a specific spectrum of Ux a Krux readily interacts with. It’s this spectrum that allows the Krux to be used for a desired effect when given a load.Frequencies are the specific sections of an Ux Field, and are usually associated with a specific effect. An important thing to note when it comes to Frequencies is they can never be left “incomplete”; when crafting a Krux, added materials are the backbone of any desired effect, but a given material may have only parts of a Frequency, and if a Krux that doesn’t have all Frequencies complete is unstable. Here Stabilizers are added; chemicals with isolated Frequencies that can “cap off” the incomplete Frequencies without adding their property. Exactly how they work is best left to the advanced section. Finally, Polarity is the direction in which Ux flows in and out of a Krux, and each Frequency has its own Polarity in a given Krux, which can be altered with its shape, color, and the what and how of its mounting in a Matrix.
I know I’ve already given you a fair bit to chew on, but Kruxsetting shouldn’t be much longer, as the basics are a simpler concept. Its definition is straightforward: “the process of placing Krux into a Matrix in order to achieve a desired effect or to produce work.” And a step further, a Matrix is defined as “the mechanical and electrical system in which a Krux is placed to produce work.” So Kruxsetting is simply the actual physical process of getting a Krux to do what you want, which is a broad definition, but gets technical with the first step into explaining the process. And as not much more can be explained in general terms, I’ll be bringing this post to a close.
[Introduction] [Ux and Ux Types] (General) Krux, Kruxsetting (Advanced) Krux Materials, Matrix Materials












