Trust NPC: Anchor Saltborn
Selection:
"Ya has the coin for this, then?” - Variation 1
“Let’s be on with it.” - Variation 2
“Just be careful, will ya?” - If Nabi Kharlu is selected after Anchor
Selection AI Behavior: If Nabi is selected before Anchor, he will immediately join the roster as DPS. If all DPS slots are filled, one of the existing two will be bumped off and replaced (prioritizing dropping the one of lower item level). Following this, it is not possible to deselect Anchor until Nabi Kharlu is removed from the party.
“Eyes on the other, aye?” - Upon replacing DPS slot Variation 1
“As if I’d trust this lot tae keep ya outta trouble.” - Variation 2.
Job: Mercenary/Pirate (Samurai)
Weapons: Katana
AI Behavior: Anchor is an incredibly aggressive DPS (leave no CD left unused!). If the tank takes too long to proceed within the Duty, he will continue on without the rest of the party, even initiate in pulling mobs regardless of his HP.
Anchor favors single target DPS, but will prioritize AOE DPS once the mob count reaches 4+.
While he will readily dodge telegraphs and damaging mechanics, he tends not to care where he places the ones targeted on him, regardless if another member of his party is there.
Anchor loses HP% based on how many [Limit Break] bars are expended, giving the party-wide accumulated damage expended a 2x potency boost. 1 bar = 33% of HP, 2 = 66%, 3 = 100% --will KO immediate after use.
Alternate AI Behavior (in party with Nabi Kharlu): While Anchor remains being aggressive when in combat, Anchor tends to stick around Nabi throughout the dungeon, never out of range for aoe or single target heals.
Anchor gives far more consideration where to drop target aoe pools or mechanics targeted on him--keeping them properly away from the healer in question, though tends to still be careless in regards to others.
When any mobs aggro on the healer (Nabi), he will break away from his current target to prioritize on the aggroed target instead. He will immediately cover any stack mechanic placed on her.
If Nabi is ever KO’d during duty, Anchor will use whatever bars available filled in Limit Break and then tunnel vision DPS onto targets until Nabi’s revival. He will not actively dodge any telegraphed aoes, mechanics, etc during this time.
Battle Lines:
“What a bother.” - Combat initiated Variation 1
“Jus’ stay outta my way!” - Combat initiated Variation 2
“No you don’t!” - When Nabi gets aggro from mob.
“Waste o' time.” - Gets last hit on target Variation 1
/scoffs - Gets last hit on target Variation 2
Limit Break:
“You asked for this!” - Using Limit Break 1
“Burns. It burns!” - Using Limit Break 2
/gurgling 5 minute DBZ scream of bloody murder - Using Limit Break 3
During LBs, instead of using his weapon, Anchor taps into his corrupted aether and expels it into the target. /Inserts really neat description here about what that would look like. Shit happens. It’s bad ass. Yeah. (Believe it!)
KO’d:
“Shite... I can’t...” - Variation 1
"Not like this... No!” - Variation 2
Revived:
“Guess I be owin’ ya one.”
“Don’t say a bloody word on it.” - If revived by Phoenix Down.
“Don’t over do it.” - If revived by Nabi Kharlu.
Dungeon Complete:
“'Bout bloody time.” - Variation 1
“Satisfied?” - Variation 2
“Let’s go home.” - To Nabi only.
Tagged by: @afreesworn @jaliqai-and-company @vanitysruin
Tagging: Also super late to this party! But it was a lot of fun~ Going to tag some people that recently followed me (and therein I followed in return) to learn a little more about your characters! @rei-sei @fatewalker @claihn @vysaldhe + @lavender-hemlock!
If you have the means, I’d definitely hop on the bandwagon! Banner/fonts courtesy of @locke-rinannis, and can be found here!











