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Que dure Lo que tenga que durar
Maine Bill Would Authorize Legislature to Review and Reject Implementation of Federal Regulations
Maine Bill Would Authorize Legislature to Review and Reject Implementation of Federal Regulations
AUGUSTA, Maine (Jan. 17, 2017) – A bill introduced in the Maine House would authorize the legislature to review and reject state regulations adopted to facilitate federal acts.
A coalition of three Democrat representatives introduced House Bill 23 (LD23) on Jan. 10. The legislation would repeal the provision of Maine law that exempts major substantive rules that must be adopted to comply with…
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Beyond
Nighty night!
It's 1:41 am. Time for bed.
I probably could have done more today, but I took a few naps, went to the mall...well, generally other things that doesn't involve the game. Hahaha!
Before signing off for tonight, here's what I have so far (yes, it's downloadable!), and what's still missing:
Tutorial text
More levels (current game ends at level 7 and level 8 is just a repeat of level 7. Whoops!)
Level counter
Sound effects
Since there's no tutorial text (and controls display on the right side) just yet, here are the controls:
Arrow keys = move
Spacebar = grab
R = reset
Thinking of adding teleporters and some animation on different tiles for polish. I guess that will have to wait...
DotA 2. Diablo 3 beta. Oh, how they taunt me! x.x
11:13 am edit : Ok, I think I forgot to package the DLLs...updated the download. :P
Pixel World Progress!
Still no name for the game. Hahaha!
Progress is slow today. Not as much as I wanted and so I'll probably have to work on it tomorrow as well.
My idea so far:
Tiny World of Pixels!
Puzzle game
Black "pixel" need to push them pixels!
Pixels can be grabbed from all sides
Pixels can't be pushed forward (try not to get trapped!)
No need for screenshots for now since it's pretty much a bunch of squares and a rectangular map.
Here's what I have so far:
Bounded player movement
Interactable map
Grabbable crates
Currently working on the maps. I decided to use 25x17 pixel maps where image data will be converted to game objects. At the moment of writing, I can already read pixel data from an image. Still need to work on the values I will be assigning the objects, actually creating the map, and rebuilding it in-game.
A few more TODOs of mine in case I forget:
Display controls
Tutorial levels
Credits screen
Onwards!
LD23: Maybe this time...
Last time, I was stalled by distractions and whatnot, this time it's no different. PS Suite open beta, Diablo III open beta, other MMO events...
Maybe I can work something out. I dont' know. We'll see.
I decided to try out LÖVE, since I've done work on Lua before and after trying out LÖVE for short while, it seems to get the job done quickly.
The theme this time around is Tiny World and I'm still looking for ideas. I tried to work on some music to get me inspired and this is what I got. I'll be needing my audio cable to record this, but I can't find it. Probably going to go out after lunch to get a new one. :\