So in Legacystuck, who dreams on which moon? Because I think Apple would be a Derse dreamer and Raven would be on Prospit. ( an old homestuck blog pointed out Derse dreamers all interact with others through a filter while Prospit dreamers are more honest with their emotions)
I personally view derse/prospit a little differently; it seems to me, especially with the beta/alpha kids, that derse dreamers tend to play an active role within the narrative, and that prospit dreams tend to play a passive role.
I think about john drifting around at the whims of the universe for the first several thousand pages while rose enters the game and immediately tries to break it. maybe this isn't the most useful divide, but it's the way I've been conceptualizing it; I reserve the right to go do some reading and come back and revise these eventually.
so with that in mind, this is how I have the major* players divided (*bc there are 2+6+12+12 kids in this whole thing and I don't feel like showing my full hand right now)
I am SO CURIOUS to know how you arrived at Prince(ss) of Mind for Apple White! What stood out to about that class/aspect, or what message were you trying to create with the role?
(AKA I want to give you an excuse to talk about Legacystuck, I am an old guard Homestuck and its lore is so interesting to apply to other fandoms!)
Happy Saturday!
YIPEEEE okay so here were my general thoughts. this got wayyy too long too fast so I put most of it under the cut since I know the EAH+homestuck overlap probably isn't huge
okay first of all, there's a lot of online discussion of the way princes tend to look like the opposite of their given aspect -- dirk "ghosts" mind by being cold & analytical; eridan "ghosts" rage by being vengeful & destructive. apple may, in turn, "ghost" heart by being preoccupied with the sense of identity (story) and her role in it (legacy)
the reason why apple is not heart, though, is that apple is secure in her identity -- at least in terms of, in EAH, how that applies to who she wants to be and how she wants to get it. she's preoccupied with her sense of self, but she also knows it, and knows other people's. given nepeta's cave paintings (all the different combinations of the ways relationships could go) + dirk's fragments (all the different combinations of the people he could be), apple isn't as concerned about that as a heart player would be.
so, tl;dr: apple can look a lot like a heart player; this is because she, as a prince, ghosts heart.
why is she mind, then? honestly, a class and an aspect did come to me together -- a classpect, rather than me figuring out her aspect and then her class. so for her to be mind, you have to understand:
that prince is a destructive class. this means whatever her aspect is, she destroys it, or uses it to destroy herself & others.
mind is an aspect that for me is fundamentally about choice and consequence. when terezi flips a coin, that's mind. she can see the timeline, same as rose, because she's a seer; but rose sees the one best timeline, because her light aspect leads her to the ideal ending. a game of chance won by luck. terezi sees every timeline, because every choice she makes spirals into branches and branches of consequences. she views these all.
apple as a prince of mind would destroy choice and consequence. the idea of her being able to destruct timelines she doesn't like, or be able to remove people's ability to make certain decisions based off of what she views to be the consequence of them, really spoke to me when paralleled with her role within the original story: someone who desperately wants raven to choose one branch, one choice, based off of the paths that apple can see and the identity she wants raven to have -- again, ghosting heart, but with the focus on mind.
I think that's the gist of it !! you probably know a fair bit about classpecting & I didn't need to re-explain, but I know that everyone has their own classpect interpretations & mine are definitely relevant for the way I've classpected everyone. that's right -- everyone. I have classpects for *checks notes* 32 ever after high characters and they took me a WHILE to figure out. I've had this AU on the backburner for months and months and finally got around to doodling it so hopefully I'll post more soon!
for anyone vaguely interested in legacystuck but has no earthly clue about what happens in homestuck, here's a REALLY brief summary just of the main mechanics of the game, which is the most relevant stuff for this AU
basically, some internet friends play a video game. the game is called sburb.
WHAT IS SBURB?
the game is jumanji-esque in that once you start playing, you're stuck in it, and the only way to get out is to either win the game or to die trying.
the game interfaces with reality; you're not sucked into it, the game affects the world around you.
playing the game is reliant on two people: one person has to host the server, and then the second person downloads the client version of the game. the second person is now stuck in the game; the server host is not, but is able to interfere with the second player's world by clicking stuff on their screen, which equates to destroying or moving things in the client's world.
you don't need to wrap your head around that too much; it's not the most important part.
COOL. WHAT DO YOU DO IN SBURB?
you play the game by traveling through gates to different areas of the map, and you complete tasks to level up. when you hit higher levels, you have greater control of your powers, which are:
your "classpect" (class+aspect) is assigned by the game, which is basically what kind of magic powers you have
upon entering the first gate, a world is generated unique to each person's classpect and personality. this is a near-endless map that has little animal creatures called "consorts." they have villages and an economy and stuff. they're cute
at the center of this planet is something called a "denizen" which is basically a megaboss; you have to either fight & kill them, or strike a deal with them for whatever they want in exchange for not killing you.
when you fall asleep in the game, you wake up either on a gold moon (prospit) or a purple moon (derse). these moons are at war with each other. you have to kill some key political figures for an ideal game session. this is relevant, but not for right now, so I'm not going to go too deep into this.
there are frogs. a frog is a universe. you have to breed the frogs, and then if you have created the perfect frog, that will be your new universe. because it turns out that the game actually destroys your previous world permanently. there's no going back; there's only moving forward.
also, your inventory is called a "sylladex." god knows why.
at the beginning you have to make a little sprite out of an object and a semi-living being. this thing follows you around and gives you unhelpful advice. this is only semi-related to the political situation on the moons. don't worry about it too much.
don't worry about that guy with a black carapace and a knife. he likes to stab people. it's probably fine.
there's obviously a lot more, given that homestuck is 8000 pages long, BUT! these are the basics. I think. for the things that are going to be most important for the AU I am making. if you read all of this, holy shit hi wow if not, people who follow me can just block the legacystuck tag
And here's what I was working on in that REALLY SHORT stream uwu
Yes, this is BirthRight lore. I've had this image in my head for... a good few months. The guy sitting there is one of Karkat's ancestors, who would go on to help found the Midnight City. He's an OC, but I'm fond of him.
I don't draw proper backgrounds that often, and I'm needing proper digital artwork for my portfolio (currently it's mostly character stuff and college work), so I scribbled this out in about... forty minutes? most of which was spent on getting that lighting right.