Discovering Yerth: Lego Globe Project
Day 2: Plotting
Now that I’m finished with D is for Dragon 3 and D is for Dungeon 2, I’ve been kind of flailing on what to work on next. I didn’t want to get too deep into another Naghatan Fisk book and it’s too early to start Smaugust, so, now what? Then I remembered this project. 2023 was a bit of a ride and 2024 did not start out easy, but now I’m finally in a place to dedicate some time and attention.
So what’s first?
Well, I’ve done the basic math already, counting the number of studs per panel, overall, and compared the compression per latitude to the lego wall map that I’ve already built (I'll talk about it more in a later post). So next I need to build a grid and overlay it against the world map, then select which studs are not represented on the globe. There are a few things I need to be careful of.
The globe has a parabolic plate on the poles that takes up an estimated 5 studs worth of the latitudes that are displayed on the wall map. These spaces must be accounted for.
The Lego globe is set up in a series of 16 wedges that narrow as they approach the poles, and I must sort out where those wedges fall on the map to help minimize distortion.
I’m sure there’s more I’m failing to think of or account for. But I’m sure I’ll run into them as I go.















