Finished an #isometric map (it’s been a while) and was reminded how much fun they are. #DontTellMyPlayers #dungeonmap #ttrpgmap #fantasyrpgmap #ttrpg https://www.instagram.com/p/CnfiuG4ySAq/?igshid=NGJjMDIxMWI=
seen from Malaysia

seen from United States

seen from United States
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seen from United Kingdom
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seen from Germany
seen from United States

seen from Poland
seen from United Kingdom

seen from Canada
seen from Austria
seen from United States

seen from United States
seen from United States
seen from China
seen from United States
seen from Australia
seen from France
seen from Malaysia
Finished an #isometric map (it’s been a while) and was reminded how much fun they are. #DontTellMyPlayers #dungeonmap #ttrpgmap #fantasyrpgmap #ttrpg https://www.instagram.com/p/CnfiuG4ySAq/?igshid=NGJjMDIxMWI=
Discovering Yerth, the Lego Globe Project: Day 1
I’m doing it
For my birthday, we picked up the globe from the Lego store, and all the way home I was planning and considering challenges. When to start? How to start? What planning is needed? What scaling will I need to do? What additional parts will I need? How do I pick them? What program(s) will I use to plan the map? How do I chart it out? So many more questions swirling about in my head.
The biggest hurdle in my mind is this: The original map was generated from a fractal world generator, but at the time it only had Square projection and some of the weirder, less useful ones. Worse, even though I recorded the seed and other details, the processing seems to have changed behind the scenes, so attempts to generate the map again have failed.
So I only have a high-res square projection of the world… which was fine to convert it onto the wall map and for the purposes of hand-drawn regional maps… but now I’ll have to figure out the projection onto a globe. Then there’s inventorying the available parts, figuring out the map projection onto the plates, which parts, colors and so forth to represent the land masses… it’s going to be a lot of work.
So, with a lot more other non-Lego work to do, I settled on sorting out some of the math, getting started on scaling the map, since this will give me some idea of what follow up planning I need to do. I pulled the instruction book out, flipped through it to count the longitudinal (vertical) sections, count and calculate the studs available and then start calculating the scale.
I'm going to work on it slowly, and like I said, I've got other stuff I'm working on, such as releasing the next 2 coloring books: D is for Dragon 3: A Smagust 2022 Coloring Book and D is for Dungeon 2; The Demiplane of Dungeons Part II (Coming to an Amazon website near you!)