[Another creative high-level monster from PFRPG 2e that isn’t an outsider of some kind. The leydroth has one gimmick--it combines fear and antimagic abilities--and it does it well. I did remove one of its dispelling abilities, however, the ability to dispel magic from creatures it hits with its natural attacks. It already has three ways to dispel magic, I don’t think it needs a fourth.]
Leydroth
CR 17 NE Magical Beast
This creature’s anatomy combines features of an ape, a big cat and an elk. Its forearms are muscular and oversized, ending in clawed paws, and it has a long tail ending in a hairy tuft. Multiple pairs of antlers and horns grow from its brow.
The leydroths were engineered antimagic weapons, created by an ancient empire in order to war against their magically gifted enemies. Their powers were sufficiently great to resist magical control, and a group of leydroths escaped into the wild. Leydroths are capable of breeding true, and persist even though the empire that created them and the enemy they were facing have both fallen. Their powerful dispelling abilities make them tempting targets to weaponized, and particularly brave or foolish powers may attempt to capture and control them again.
A leydroth can sense magic inherently, and seeks to stomp it out. They kill spellcasting creatures and destroy magic items whenever they can. Leydroths have a supernatural mastery over fear, and they can frighten spells off of creatures or shut down spellcasting with a well-placed glare. Creatures whose spells are thwarted are injured by magical force, which softens them up sufficiently to be torn apart by the leydroth’s natural weapons. Leydroths are fearless, and fight to the death if they are facing magically gifted enemies.
Leydroths are carnivorous, although they seem to also gain energy from dispelling magic—a leydroth requires far less food than a beast of its size and activity typically would. They are solitary and territorial, and often dwell in caves, trees, ruins or other central locations from which they roam to hunt. Leydroths avoid each other unless the urge to mate takes them, and the mother typically raises her cub alone. Both males and females have horns.
Leydroth CR 17
XP 102,400
NE Large magical beast
Init +11; Senses arcane sight, darkvision 60 ft., Perception +14
Defense
AC 32, touch 16, flat-footed 25 (-1 size, +7 Dex, +16 natural)
hp 275 (19d10+171)
Fort +20, Ref +18, Will +11; +5 vs. spells and spell-like abilities
DR 15/nonmagic; Immune fear; Resist acid 10, cold 10, electricity 10, fire 10, sonic 10; SR 27
Defensive Abilities spurn spells
Offense
Speed 50 ft.
Melee bite +27 (2d10+8 plus bleed), 2 claws +26 (1d10+8), gore +26 (2d12+8)
Space 10 ft.; Reach 10 ft.
Special Attacks bleed (1d10), dispelling roar, menace magic, spell feedback
Spell-like Abilities CL 19th, concentration +24
Constant—arcane sight
3/day—quickened dispel magic, greater dispel magic
1/day—mage’s disjunction (DC 24)
Statistics
Str 26, Dex 25, Con 28, Int 5, Wis 20, Cha 21
Base Atk +19; CMB +28 (+30 bull rush); CMD 45 (47 vs. bull rush)
Feats Cleave, Combat Reflexes, Dazzling Display (B), Great Cleave, Improved Bull Rush, Improved Initiative, Intimidating Prowess, Lunge, Power Attack, Quicken SLA (dispel magic), Weapon Focus (bite)
Skills Acrobatics +14 (+22 when jumping), Intimidate +21, Perception +14, Stealth +17; Racial Modifiers +4 Acrobatics, +4 Intimidate, +4 Perception, +4 Stealth
Languages Aklo
Ecology
Environment warm land
Organization solitary or pair
Treasure none
Special Abilities
Damage Reduction (Ex) Non-magical spells and effects ignore a leydroth’s damage reduction.
Dispelling Roar (Su) Whenever a leydroth uses its Dazzling Display feat, it automatically dispels the highest level spell affecting a target that it successfully intimidates. Select randomly if multiple spells of the same level affect the target.
Menace Magic (Su) As an immediate action, a leydroth can attempt to counterspell a spell cast by a creature within 60 feet. It makes an Intimidate check opposed to the Spellcraft check of its opponent—if it succeeds, the spell is countered.
Spell Feedback (Su) A creature affected by a spell that is dispelled by a leydroth takes 1d8 points of force damage per spell level. A creature whose spell is counterspelled by a leydroth takes 1d8 points of force damage per spell level. A creature so affected can make a DC 23 Will save to take half damage. The save DC is Charisma based.
Spurn Spells (Su) A leydroth gains a resistance bonus to all saving throws made against spells or spell-like abilities equal to its Charisma modifier.