LoJu + Blue
For @yugiohrox

#batman#dc#dc comics#bruce wayne#dick grayson#tim drake#batfamily#batfam#dc fanart





seen from Türkiye
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seen from United States
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seen from United Kingdom

seen from United States
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seen from China
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LoJu + Blue
For @yugiohrox
LoJu + Dates - for @ice-bringer
The first time they went out, it was a disaster. Juvia was really nervous and on edge because she didn’t want to put Loke off, but as soon as he tried to ask her what she wanted to eat she sent a stream of water into his face and caused a small panic in the crowd. He was fine, but she felt bad about it for days.
Most of their dates are at Juvia’s place because it’s where she feels most comfortable. Loke brings over food, a few lacrima and even some board games. They usually sit on the floor, making a mess for a bit and watch movies. The films are always funny ones; Loke loves watching Juvia laugh.
One of their best dates was when Juvia planned everything. She asked Mira to cook them dinner, which they ate in the park under the stars. Then they went ice skating. Gray’d provided the rink and there were candles that Natsu lit so they wouldn’t go out. Then they went for a walk around the lake and that was it. Loke was stunned, blurted out a marriage proposal and then went home after apologizing for startling her.
Loke talked to Cana about what he’d said. She got him drunk. An hour later he was at Fairy Hills attempting to serenade Juvia and yelling that he loved her. He passed out eventually and she looked after him. They don’t count it as a date, but it’s definitely memorable for Juvia.
When they had their third date, Loke started kissing Juvia before he went home. First it was on the hand, you know, the princely one. Then it was on the cheek. And the first time he tried kissing her on the lips, she jumped at him and kissed him first. They both smiled for a week. Gajeel tried to ask her about it, she smiled wider at him. He did not ask again.
I just randomly remembered how much I used to ship Loke x Juvia in 2016 holy shit
Review: Causality
You’ll often encounter a myriad mechanics within each stage; since the astronauts move on their own, you must manipulate the environment to help guide them to their destined tile. Tiles that have arrows dictate the direction the astronauts will follow. Additional mechanics are layered on to make things more complex. Thankfully, these are not too complicated or excessive. Simple contraptions like floor switches keep things grounded and easy to wrap your head around so that it’s less frustrating when you encounter difficult stages.
The game isn’t challenging to the point where you’re cursing in frustration, but challenging enough to make it rewarding. Stages are short and bite-sized, much like a mobile puzzle game. Causality also allows you to rewind and forward time at will to see where and when you could fix mistakes or alter certain tiles at the right time for success. Stages are not traditionally timed with a counting clock, but you are only given a certain amount of it to complete stages. And although the stages in the game are definitely nothing you’ve haven’t seen before if you’re a puzzle game enthusiast, it’s all cleverly designed.
(click here to read the full review over at IndieGameReviewer.com)
Causality Review - Fun with Space and Time
http://www.bagogames.com/causality-review/
Transmission is all about connections
Transmission is a pseudo-educational puzzle game that was developed a few years ago for London's Science Museum by Loju. The idea behind Transmission (not to be confused with the bit torrent client) is to give you an idea about how communication networks work but presented under the guise of a graphical puzzle game. To solve each puzzle, you need to figure out the logical flow between devices by connected one item to the next, but it will only work based on its type. For example, a transmitter could only be at the beginning of the chain and a receiver at the end. The rules are simple although the puzzles do become more and more complex as you unlock them. This screenshot won't tell you much, so you'll have to try it for yourself: Overall, Transmission won't actually teach you anything in depth about computer or telephone networks or exactly how signals are broadcast, but it does have a slick and technical feel with a sciencey overview, which I think is good enough, especially if these puzzles manage to spur an interest in someone to perhaps pursue science based interests. That is one of the main reasons that this game was developed in partnership with London's Science Museum. So it's win-win. Transmission also includes basic definitions of the types of networks that are presented in the game. It's nothing groundbreaking but it's simple enough that a kid could understand what the difference is between broadcast, satellite and cellular networks. For an even closer look into Transmission, check out the gameplay here:
Publisher: Science Museum Developer: Loju Download it from Google Play Download it from iTunes
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