Source: Famitsu
Translator: @greatfernman
https://www.evernote.com/shard/s296/sh/d1f218ea-4ee8-4f00-b437-c21beb5da5a4/cff47c7b16df500589cf8c73d63c9603
My thoughts: Baiken's Azami is akin to Hakumen's Zanshin, and will at the very least be easier to anticipate than a mere guard cancel. I wonder if Bedman's 6H can be countered by it (player might have to reverse their input)?
Answer seems like the "vertical" mid-air equivalent of Hibiki Kohaku with his Business-card Shuriken clones. He has a few Bang-esque maneuvers too it seems.
A few characters are getting "move adjustments", but they're minor adjustments based on what the current Arcade scene seems to need, so I don't know if they are permanent or not.
Axl getting tweaked for his Sparrowhawk Stance might actually be a nice upgrade for him, since it was way too easy to thwap him with a Projectile... though I think DPs will still beat the move out like traditionally done. (Seriously, punching a chain to hit Axl long distance is ridiculous in real life... but it's a life-saver against an expert Axl user!)
The more changes they add, the more I look forward to new additions... like, how will they handle Testament and A.B.A. and Justice when this is all over?
GG is a thriving organism of conflict, so they can't avoid changes, but simply make them as seamless as possible to benefit players as best as they can.
I just wish ARCSys would let Console/Steam users give them feedback once in a blue moon...