I spent the afternoon coming up with ideas for the creaking and what I would do with it, how I could make it feel more integrated with the game, and how to avoid it becoming Sniffer 2. I love the sniffer's model and it's personality, but it's hard to deny it's the least functional little guy in the game. I typed all of this up to my friends, and now I'm also gonna post it on Tumblr because I'm proud of it :).
Also I say 'Fixing' as if I already know everything about it and it's bad, that's obviously not the case. But I don't like what I've seen so far.
Mob Changes:
-Creaking cannot move when in a players FOV, this accounts for F5 cameras.
-Creaking move slightly slower than a player's base sprinting speed.
-Creaking can move through all Oak, Dark Oak and Pale Oak blocks, including Logs, Wood, Stripped Logs, Stripped Wood, Planks, Double Slabs, Pressure Plates, Doors, Fences and ALL Crafting Tables and ALL Leaves blocks. It treats these blocks like a player uses scaffolding. This excludes Trap Doors, Half Slabs, Stairs, Chests and Barrels.
-Creaking that pass through Oak or Dark Oak Logs or Wood change those blocks into their Pale Oak counterpart, and passing through Oak or Dark Oak Leaves blocks changes those blocks to their Pale Oak counterpart as well.
-Creaking will not go straight for their target, instead trying to move from tree to tree, preferring to hide behind or inside. However, they will always be trying to decrease the distance between themselves and their target.
-Creaking will attempt to hide in 2 block tall Oak wood structures if more than 1 player is within a 32 block vicinity of it, to prevent exploiting it's inabilty to move when observed and to encourage players to hunt for hearts alone.
-Creaking are hostile to all mobs that drop 3 or more EXP, and will try to not be seen moving by any of these mobs when within an 8 block vicinity. (Mobs that drop 3 or more exp include almost all hostile mobs and I think villagers). This also means Creakings will not be hostile to players with less than half a level.
-Any mob killed by a Creaking drops no items, and no XP.
-Players killed by a Creaking drop no XP, although their items still drop.
-Mobs cannot be hostile towards Creaking, as they cannot see past it's camouflage.
-Creaking attack by being within a 1 block radius of a mob it is hostile towards, and dealing 'Cactus' type damage with a very short cooldown, dealing half a heart per 0.5 seconds, with no knockback. Similar to cacti, this damage is reduced by armour but also damages the armour.
-This damage takes place just being within range, and is not changed by the direction the victim is facing. Creaking will damage all entities they can be hostile towards at once.
-It's now called Creaking, not The Creaking and DEFINITELY not the creaking.
-For all these changes, I am anticipating that Creaking look the way they did in what we saw at Minecraft Live. I don't dig the design personally, but I'm sure I'll come to be ok with it eventually.
Pale Oak Tree Spawning changes
-Pale Oak trees spawn at a 5% rate in Dark Oak Forests, and 10% of those have Heart in their foliage.
-Pale Oak trees generate with the same structure as Dark Oak trees (2x2 base, large canopy)
-The Heart can only spawn in the top two layers of a Pale Oak, and only in the center pillar of the tree (i.e. it can't be a branch)
Pale Oak block changes
-Pale Oak Logs, Wood and Creaking Hearts can corrupt Oak and Dark Oak Logs and Wood at a rate similar to Mycelium and Dirt, but must be in contact through one of the six faces of the block to do so.
-Similarly, Pale Oak Logs, Wood and Creaking Hearts and Pale Oak Leaves can corrupt Oak and Dark Oak Leaves at twice the rate, although to do so they must be within 4 blocks of a Pale Oak Log/Wood/Heart. This prevents infinite corruption without player input.
-There are no Pale Oak Saplings, with the only way to gain more Pale Oak trees is to grow Oak/Dark Oak trees and corrupt them.
-Pale Oak Leaves have a chance of dropping Silver Apples, a food item similar to a regular apple but cannot be used in crafting. Gives four food (2 full food icons) and a small amount of XP when consumed.
-All blocks crafted with Pale Oak behave the same as other wood objects.
Creaking Heart block changes
-The Creaking Heart, as mentioned earlier, spawns in the top two layers of Pale Oaks that were created during world generation. There is currently no renewable way of obtaining them.
-A naturally generated Creaking Heart allows for Creaking to spawn within 64 blocks or a 4 chunk square radius of itself.
-A naturally generated Creaking Heart reduces spawning of hostile mobs other than Creaking within 64 blocks of itself by 50%.
-A player-placed Creaking Heart can still allow for the spawning of Creaking in a 64 block radius, as long as a Pale Oak Log is above and below it (like in the trailer)
-A player-placed Creaking Heart will reduce hostile mob spawning to 0% in a 7-8 block radius (7 South and East, 8 North and West, essentially making a 1 Chunk Square) when there are Stripped Pale Oak Logs above and below it. This extends up and down from bedrock to build limit. Mobs are still capable of entering the space.
-A player-placed Creaking Heart will be entirely decorative if these conditions are not met.
-All effects of Creaking Hearts do not stack with others in the same radius.
-As shown in Minecraft Live, a Creaking Heart will act as an anchor for all nearby Creaking. I think if they stray out of range of their Heart, they become vulnerable to all forms of damage, and perhaps are quite fragile.
Pale Garden biome changes
-Pale Garden renamed to Pale Grove (cause it's not a fucking garden).
-Pale Grove is a microbiome that can generate within Dark Oak Forests, roughly 100 blocks across.
-A Pale Grove microbiome is recognizable by having a Pale Oak tree that is 4-5 blocks taller than the regular tree canopy in Dark Oak forests.
-All trees that generate in a Pale Grove will be Pale Oaks, and each of these trees has a 20% chance of having a Creaking Heart.
-Trees are much more spread out in a Pale Grove, but there is still the same amount of leaves canopy in the microbiome.
-Typical farm mobs spawn with increased frequency within the biome.
-Hostile mobs still have their normal spawn rate, however are likely to be reduced due to the closeness of the Creaking Hearts.
-The sky in Pale Groves is paler, as it is in the Minecraft Live trailer.
Dark Oak Forest biome changes
-Woodland Mansions don't spawn here anymore. They can spawn somewhere else, preferably a less flammable biome.
-Pale Groves spawn at a frequency of about 1.5 per medium sized Dark Oak Forest.
-If a Dark Oak Forest is above a Deep Dark biome, Pale Groves spawn with much greater frequency.
Before we get to the honourable mentions, and if you'll allow me to be a hater, I wanna say that that Minecraft Live was the most corporate one to date. I don't wanna blame the actual speakers but just, the way they were hyping up the most nothing stuff, like how exciting hardcore mode for bedrock will be. And bundles, which haven't changed in functionality since conception, they just took a long time to code. The stuff about villager rescue was... fine. The villager news segments were fine. But I gotta say, it being called 'A Minecraft Movie' and everyone in the Live very corporately saying the full trademarked ass name was soooo painful. Always nice to see Agnes though, she's very pretty and always sounds sunny. ANYWAY.
7. Additional changes that I think would be fun but wouldn't really fit with the game
-Surrounding a Creaking Heart on all sides with Pale Oak logs enables the low render distance fog in an area around it.
-If a Creaking kills a player with a LOT of XP (30+ levels), the Creaking will grow into a Pale Oak tree with a Creaking Heart.
-Creakings can use a 2 block tall structure of oak wood blocks as a warp point, allowing it to teleport to another 2 block tall structure of oak wood blocks. If a Creaking moves fast when not watched, this ability could be on a long cooldown. However, if they move at regular walking pace, this could be an interesting way of allowing them to gain ground very suddenly.
-Creaking irreversibly turn into a 2 block tall pillar of Pale Oak Wood when the sun comes up.
Thank you very much if you got through all of this, as I said I'm quite proud. Yay! Wahoo! Thank you so much for to playing my game!
The modern tuatara is the only living representative of an entire major lineage of reptiles known as sphenodontians – an evolutionary "cousin" group to all lizards and snakes, last sharing a common ancestor with them over 240 million years ago.
And during the Triassic and Jurassic these lizard-like animals were a widespread and diverse bunch, found worldwide and occupying many of the ecological roles that were later taken over by true lizards. They ranged from tiny insectivores to omnivores, relatively large herbivores, and specialized shell-crushers – and some even adapted to a fully aquatic fish-eating lifestyle.
Pleurosaurus ginsburgi here lived during the Late Jurassic, about 150-145 million years ago, in the warm shallow seas and lagoons that covered most of Europe at that time. Fossils of this particular species are known from southern France, with the closely related Pleurosaurus goldfussi found in both the same region and the German Solnhofen Limestone.
These swimming sphenodontians could grow to around 1.5 in length (~5'), with elongated bodies, pointed triangular snouts with retracted nostrils, short flipper-like forelimbs, and especially long eel-like tails. Soft tissue impressions also show scaly skin covering their bodies and a "frill" running along the top of the tail.
Do Orfeu and Farlan celebrate the birthdays of their boys? and if yes: what would they gift them?🙈
Orfeu isn’t a big fan of holidays/celebrations because it always brings back some bad memories for him, but he makes an effort for his boys :)
He doesn’t really know when Blue’s birthday is at first, because Blue’s pet file had fake information on it, but later on he asks Alyssa about it and they celebrate. Alyssa and the other coworkers actually sends gifts for Blue, usually little fashion accessories that he used to like before and fish-themed things. He himself would like to take Blue to an aquarium one day, but he can’t do it because when he is there, the fish tend to hide. He likes to give Blue gifts that he can play with/use, like clay, colored pencils, puzzle box and video games.
For Haru, his first birthday was pretty mild, he gave him a few cute clothes and spent some time with him and brought some chocolate and candy for him. For his next birthday, Orfeu has been planning on getting him a music instrument :)
Farlan hasn’t had time to celebrate any birthday yet, but he likely will. Since he tends to give them whatever gift/object they ask for on a regular, a celebration for them would likely mean going out and doing some activity together, maybe visiting and amusement park or the zoo :)