lorentz transformation can go fuck themselves. this is too much job i'll just stick to non-relativistic speeds.

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lorentz transformation can go fuck themselves. this is too much job i'll just stick to non-relativistic speeds.
Luminiferous Aether
Introduction The concept of the luminiferous aether (also known as “ether”) was central to the theoretical framework of physics before the advent of Einstein’s theory of relativity. Essentially, it was considered the medium through which light waves propagate, much like sound waves require a medium such as air to travel. The Nature of Light: A Historical Perspective To understand the…
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Chapter 9: The Lorentz Transformations
9.1 Introduction to the Lorentz Transformations The Lorentz transformations are a set of mathematical equations that describe the relationship between the space and time coordinates of events in different inertial frames of reference moving relative to one another. These transformations are essential for understanding the principles of special relativity, including time dilation and length…
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Lorentz transformations - Application of as a thought experiment
The rationale of Lorentz transformations is straight forward extension of the relativity, the applications however are exciting.
Consider, we wish to travel to a star system several light-years away. In the standard travel form this may take many thousands of years depending on the velocity attained, and with Lorentz transformation the experience of the crew is the same. In reality, continuous accelleration at 1G is likely to travel us so fast that the brightness of the cosmic microwave background will defeat our shielding long before we attain maximum velocity, however, for the Earth stations back home and the receiving crew at the other end of our travel thousands and thousands of years are likely to have passed just depending on our rate. The problems are, when we think about this comparing real-world experiments that have already been conducted.
The Large Hadron Collider accellerates particles to near the speed of light. At such relativistic speeds the effects of a Lorentz transformation should be obvious. Since, with a given velocity time for the traveller seems the same, but to the observer time seems to travel normally also but observing the accellerated traveller, the traveller seems to be going slowly. Likewise for the traveller observing the observer, the traveller seems to himsellf to be going near light speed but the observer seems to be going at millions of miles per hour, for example observing a ticking clock. Of course, the traveller is the particles accellerated in the LHC and the observer is any scientist making the observations.
So, following the preceeding given the operation of Lorentz transformations, the observer should see the particle travelling slowly when it it travelling at near the speed of light, where it is possible as it accellerates it seems to be getting slower and slower as it goes faster and faster. This cannot be allowed to break realist but it so nearly does. The truth is, I have it on good cause that the observer simply sees the particle accellerating quicker and quicker which provides that alternate that the particle must seem to arrive quicker than it does, but it does not.
There are significant conceptual problems with the operation of Lorentz transformations even though we seem to see that the mathematics operate correctly.
Reply?
-HRjJ
How to do a Lorentz transform in an image editor
You are drawing spacetime diagrams and worldlines in some kind of graphics program. You’d quite like to transform them into a different reference frame. Do something like this:
Graphics programs don’t normally have a Lorentz transform button. But you can usually apply shear and scale transformations. And you can combine these to make a Lorentz transformation.
I found that out by trial and error in Inkscape, but let’s go through the mathematical details.
A Lorentz transform for a boost of speed \(\beta c\) in the positive \(x\) direction, in a spacetime with a time coordinate \(t\) and a space coordinate \(x\), is given by $$\begin{pmatrix} t’ \\\\ x’ \end{pmatrix} = \begin{pmatrix}\gamma & -\beta\gamma \\\\ -\beta\gamma & \gamma \end{pmatrix} \begin{pmatrix} t \\\\ x \end{pmatrix}$$where \(\gamma=\frac{1}{\sqrt{1-\beta^2}}\). For simplicity’s sake, we can simplify this to a matrix that’s just $$\begin{pmatrix}a & -b \\\\ -b & a\end{pmatrix}$$which we want to compose out of shear matrices, $$\begin{pmatrix}1 & c \\\\ 0 & 1\end{pmatrix}$$for a horizontal shear and $$\begin{pmatrix}1 & 0 \\\\ d & 1\end{pmatrix}$$for a vertical shear, and a scale matrix, $$\begin{pmatrix}e & 0 \\\\ 0 & f\end{pmatrix}$$So if we’re going to accomplish the Lorentz transformation by two shears followed by a rescale, we must have the following: $$\begin{pmatrix}a & -b \\\\ -b & a\end{pmatrix}=\begin{pmatrix}e & 0 \\\\ 0 & f\end{pmatrix} \begin{pmatrix}1 & 0 \\\\ d & 1\end{pmatrix} \begin{pmatrix}1 & c \\\\ 0 & 1\end{pmatrix}$$
OK, so let’s begin by multiplying the second pair of matrices. We have $$\begin{pmatrix}1 & 0 \\\\ d & 1\end{pmatrix} \begin{pmatrix}1 & c \\\\ 0 & 1\end{pmatrix} = \begin{pmatrix}1 & c \\\\ d & 1+cd\end{pmatrix}$$Well, we’re already most of the way there, but we can’t just set \(c=d\) because the top left and bottom right elements would not be equal. So let’s multiply in the scale matrix: $$\begin{pmatrix}e & 0 \\\\ 0 & f\end{pmatrix} \begin{pmatrix}1 & c \\\\ d & 1+cd\end{pmatrix} = \begin{pmatrix}e & ec \\\\ fd & f+fcd\end{pmatrix}$$We need to equate this to the target Lorentz transform matrix: $$\begin{pmatrix}a & -b \\\\ -b & a\end{pmatrix}=\begin{pmatrix}e & ec \\\\ fd & f+fcd\end{pmatrix}$$
Now we have the following system of simultaneous equations: \begin{align*}a&=e\\\\-b&=ec\\\\-b&=fd\\\\a&=f+fcd\end{align*}To find the shears and scales we need, we want to express everything in terms of \(a\) and \(b\).
Immediately, we have \(e=a\), so \(c=-\frac{b}{a}\). Now we can combine equations to get $$a=f-bc=f+\frac{b^2}{a}$$so$$f=\frac{a^2-b^2}{a}$$and at last $$d=-\frac{ab}{a^2-b^2}$$
Let’s bring \(\beta\) and \(\gamma\) back in now. Things combine nicely: $$a^2-b^2=\gamma^2 (1- \beta^2)=1$$so our final result is that \begin{align*}c&=\beta\\\\d&=\beta\gamma^2=\frac{\beta^2}{1-\beta^2}\\\\e&=\gamma\\\\f&=\gamma^{-1}\end{align*}which is to say you do the following to produce a Lorentz transform: a horizontal shear with magnitude \(\beta\), a vertical shear with magnitude \(\frac{\beta^2}{1-\beta^2}\), a horizontal scale with magnitude \(\frac{1}{\sqrt{1-\beta^2}}\) and a vertical scale with magnitude \(\sqrt{1-\beta^2}\) for some number \(beta\) between 0 and 1.
If your image editor can’t do numerically precise shears and scales, you can use symmetry in the diagonal axis, and keeping the 45-degree lines constant, as a way to do it by eye. I don’t have time to describe that part of the process now.
Spacetime
This explanation of the basic concepts of special relativity (for relativistic rockets part 2) has grown to the point that it needs to be brutally excised and stand on its own.
So, read on to learn about spacetime diagrams, worldlines, Lorentz transformations, four-vectors, metric tensors and some very powerful notation. Which I'm not sure if I'll actually need for the relativistic rockets posts! But let's put it all together so I can link back to it if necessary.
Posting this now also gives me a chance to clarify places where I've been unclear sooner. So ask if something seems confusing!
Let's begin.
In Newtonian physics, time is the same for everyone no matter what. You follow a path through space as a function of that absolute time.
In special relativity, time is different to every observer! Oh dear. To accomodate all the coordinate transforms we might need, we're going to have to put a time axis in all our diagrams, making a spacetime diagram.
I just realised that I have really strong opinions about the Lorentz Transform Matrix. Is there some sort of physicists' helpline I can call?