NieR sketch page of the boy™ and various beloved locations of mine because I don't give my fav franchise nearly as much love as it deserves;;

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NieR sketch page of the boy™ and various beloved locations of mine because I don't give my fav franchise nearly as much love as it deserves;;
Sketch to shrine — a hidden altar emerges
A pencil line becomes stone.
I’ve been working on Lost Shrine — shaping it from faint graphite sketches to a weathered ruin humming with old secrets.
Thank you for wandering these quiet ruins with me.
— Vaughn
VAUN Studio
✨Want to see the complete drawing process? Visit my page
Wanderer's Travel Pack – A small offering for your stories and worlds
A battered dagger, a coin purse a bit lighter than it should be, and dried herbs for protection.
I’ve tucked these relics into a small free Wanderer’s Travel Pack — yours when you subscribe to the VAUN Studio newsletter.
Each month, you’ll get:
Glimpses at soft, dreamy WIPs
Tiny lore fragments and studio letters
First looks at new cozy horror asset packs & games
May these small offerings help you build hidden worlds of your own.
[🔗Sign up here]
The creation of a shrine that was meant to be lost
How do you build an altar to a god of hidden things?
You lose it.
One group of followers built a shrine, then erased all memory of its location — and of themselves. An act of devotion through disappearance. What remains is a glade of vines, stone, and soft light.
You can still find it — if you’re meant to.
—
From Lost Shrine, a quiet, mystical game coming soon on Itch.
Welcome to VAUN Studio🕯️
This is a quiet place for gentle ghosts, cozy dreamscapes, and haunted folklore.
I’m Vaughn — artist, writer, and slow game dev behind VAUN Studio. I create visual novels, modular asset packs, and fragments of lore for stories that wander between dreams and decay.
My first game Lost Shrine will be launching soon – a short game of strange devotion and a lost god of hidden things.
🌙 You can follow along for:
— WIPs - work often shared before it blooms.
— Lore fragments + art
— Assets for visual novels and interactive stories
— Devlog-style updates
— Occasional soft horror and sorrowful magic
🐚 Feel free to stay a while, reblog what speaks to you, or send an ask.
Thank you for wandering with me.
**Site | Games | Assets | Newsletter | Ko-fi**
RepliCant - The Lost Shrine
. The Lost Shrine Here are the highlights for the RepliCant run through the Lost Shrine. It's pretty similar to the Gestalt version, as far as I can tell, although there are a few things I'm rather curious to know the subtleties about. For instance, the wonderful conversation amongst the party while heading up the Shrine. In Gestalt Emil goes on to insinuate that Kaine is a nice lady who roasts marshmallows and tells dumb stories and Kaine cuts him off before he can just flat-out say it. The RepliCant version has a very different tone to these lines, and I wish I knew what the actual distinction is. Neat thing that those of you who have played the game are probably aware of, but those of you just following along can't tell: Emil's breakdown is one of only two or three times the game takes control of the dialogue speed and auto-progresses. Obviously this is because the emotional impact and panic would be completely lost by bad dialogue pacing, and it's a very nice touch