Thoughts on Metroid 4(Fusion)
So the Metroid Dread announcement got a lot of Metroid fans (including myself) excited. It got me thinking about the first Metroid game I played which was Metroid Fusion on the Game Boy Advance. In my opinion, it was a perfect entry to get into the series.
The areas are well designed and you can get a idea of what it was used for by studying the background. In hindsight, the fact that you have a computer directing and limiting your movement makes sense. You're on government/private property which means whoever's in charge wants you to fix the problem but doesn't want you going on a sightseeing tour in the process. This is further illustrated by the map you're given when you first enter an area. The map appears complete but you'll soon discover that there's more than what's initially shown. These areas are more than likely maintenance areas and restricted areas.
Combat and bosses are pretty good. Every boss has a strategy to defeat then and you'll probably die a decent amount of times trying to figure out attack patterns and weaknesses.
The atmosphere of Fusion is one of it's greatest strengths. I lack words to describe how much I love the tension and dread I experienced playing this game. No matter how many upgrades I aquired during my playthrough, I couldn't shake the feeling that there was something stronger on this station. That feeling made me jumpy and a little more trigger-happy than necessary.
In my humble opinion, Metroid Fusion offers a taste of what could be in Metroid Dread. I can't wait.













