Pokemon Ranger sure has a lot of fire and burning objects assets...
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Pokemon Ranger sure has a lot of fire and burning objects assets...
Panic in the style of Crisis
And here comes the End-of-Year Art Compilation! (BSky)
Help Wanted for Luscidomi Game Development
Luscidomi is an Action-Adventure game, akin to Zelda, based around dreams and exploring alternate worlds. It originally started out as an Undertale AU called DeadTale Remixed, but eventually when that fell through, the characters were repurposed for this original story/game.
I've been working on Luscidomi for almost 4 years and progress has been pretty slow since i've been doing most everything by myself. Some of you may have played the recent playtester demo, which was about 2 years of work, alongside having to remake the demo a few times due to my old code having not been compatible with the newer versions of Godot and corrupted files from changing computers. I'd appreciate if anyone's willing to help with development. This is mostly a passion project and I don't think I'd be able make profit off of it even if I wanted to, since it kind of sits in a weird gray area.
Looking for:
Artists
Musicians
Writers
Anyone who knows/can learn how to use Godot/GD Script or general programming know-how
I love and hate Godot sometimes
I was having trouble getting the walking NPCs to change direction when they hit a wall, had a whole complicated system of signals and stuff to try to make them go the opposite direction and everything. That didn't work and it turns out the solution was stupidly simple because there's already a variable for if a character is touching a wall in the engine:
I wanna laugh and cry at the same time
An Art Update
I haven't been posting any finished stuff lately, so I might as well show what've I've got so far
Guess who's got working self-updating pathfinding!
Guess who's got a demo!
Finally made some progress with Luscidomi and now there's a demo! Footage: youtu.be/QiJJl3L7jqk gamejolt.com/games/luscidomi/765228