Everytime goblinman levels up, i update his armor
Im really proud of how the volume looks on this piece.
Torky Starch - Goblin - Artificier armorer.
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Everytime goblinman levels up, i update his armor
Im really proud of how the volume looks on this piece.
Torky Starch - Goblin - Artificier armorer.
KILL WITCH KILL update!
www.killwitchkill.com
Can Animal Companions, horses in particular, have access to magical horseshoes to make then gallop faster, are there any rules stopping me from making custom magic items for other possible slots? Like Magic collars for wolves & dogs could act like rings & amulets. Magic caparisons for horses could act like magic cloaks... That sort of thing...?
There aren’t any Rules specifically for Giving Animals and Animal Companions Magic Items.
But from what I’ve heard you can certainly craft Armor and Clothing specifically for them.
(Unless you can find someone who sells pre-made armor for wolves, bears, eagles and such…)
The closest I could find for a “Rule set” was Pathfinder, which should at least give you some Guidelines…
Legacy Items: Magic Items More Powerful Than “Legendary”...
An item of legacy has the capacity to grow in power as its wielder advances in level. In addition, it confers increasingly powerful special abilities on its wielder.
That character might carry and treasure the same item over his or her entire career as a hero (or villain).
Why not?
As the Player's own talents and abilities progress, so too do those of the legacy item, assuming the wielder takes the time to learn its history and awaken its quiescent power with the appropriate rituals.
As a player character, you could discover or inherit an item of legacy. Initially, it might seem like nothing more than a standard magic item.
Only when you learn something of its past do you begin to understand that this object has untapped potential.
By uncovering the item’s full history, you can discover the keys that unlock the item’s full power...
Every item of legacy is distinct from the next, and each has its own unique story.
Fun (But Mundane) Magic Items...
By SexMonkey7:
A lot of attention gets paid to powerful magic items that have an effect on the game but in any world where people commonly produce potions and magic swords, it seems only reasonable that moderately priced magic items that enhance quality of life should exist.
For creating these quality-of-life items, I tend to use cantrips as my baseline power level.
Gloves of Comfort - These gloves keep the user's hands warm and dry or cool and comfortable and are resistant to damage from normal use. They can be used to handle thorns, sharp objects, or very hot or cold items with no harm to the gloves or the user (for this think hot pot holders or welders gloves, but these will still burn when exposed to extreme heat). Minor cuts or tears in the gloves will repair themselves after a long rest but cutting apart, burning, etc. will destroy the gloves. [Resistance, Mending and Blade Ward factored in to these gloves]
Boots of Comfort - As the gloves above, but boots. Anyone how his done any camping or trekking around in the woods should appreciate how having warm, dry feet would be a high priority for any adventurer, ranger or hunter.
Necklace of Resizing - This particular item is exactly like it sounds. It is a necklace with or without a gem that will adjust its size to fit the wearer. It is more of an oddity than anything else. Kind of a bling/status symbol for the owner. It is worth noting that the first time a player of mine encountered one of these it was when he put it on. When I said "the necklace shrinks when you put it on" he freaked out because he thought it was a Necklace of Strangulation.
Mood Ring - This ring automatically resizes to fit the wearer. It has a gem that the user can change the color of by thinking about it. [Minor Illusion for the color change and Mending for size change]
Useful Shovel - This shovel allows the user to move as much earth is four people using shovels normally. [Mold Earth]
Everclean Shirt - This shirt is always clean and comfortable. It does not stain. Small cuts or tears will repair themselves after a long rest. As with the gloves and boots, this shirt can be destroyed fairly easily, but minor damage repairs itself. Some versions of this shirt/tunic also allow the user to change the color and/or style of the shirt at will. [Mending, Minor Illusion]
Everclean Pants - As above.
Everclean Hat - As above. It is worth noting that I had a thief player track down a set of the shirt/pants/hat and use them as part of his disguises. It didn't provide any bonus to the actual disguise, but they did enable much quicker, quick change disguises.
Cheaters Bones - This set of dice allows the roller to decide what number he wants to come up on the dice before rolling them. This effect isn't perfect. It is based off Gust/Thaumaturgy. Careful observation will give the viewers the idea that something is "off". Not something players would want to try and pass off at a serious gambling establishment.
Cool/Warm Canteen - Liquid in the canteen is kept at a nice cool (or warm temperature) for drinking. Some versions of this canteen will also purify any liquid placed inside. Purifying a potion will destroy it. It is recommended that the heating and cooling of potions using this canteen also be avoided. [Shape Water, Ray of Frost, Fire bolt]
Magic Bar - the Magic Bar is a bar of plain looking metal roughly 8 inches long weighing around 8 ounces. By concentrating, the user can change this bar into some kind of tool/object with the same weight. For example, a small knife, a fork, a small saw, etc. The only condition is the object must be a single piece. The user could make a small hammer and handle as one piece, but not a hammer head and handle as separate pieces. If the user wishes to make something very specific or complicated (like a key) some kind of check is recommended based upon the complexity of the item. The Magic Bar will maintain its current shape until the user wishes to change it. Although less common, these Magic Bars are also available in very shiny silver and gold metals as well. There is no change to their functionality, just stylishness. There is an unconfirmed rumor that a few of these Magic bars are floating around that do not themselves detect as magical.
Hot Hammer - This item is a blacksmith's hammer that allows a smith to work metal as if it were red hot without actually heating up the metal itself.
Some of the names of these items are less than exciting. If I were a merchant trying to sell one of these, I would definitely talk them up and give them much more colorful names.
If anyone else has included any items like these in your campaigns, I would love to hear about them and how they worked out, or if you have suggestions for others or modifications to those above.
When I say I’m so ridiculously behind on content to post I mean it 😭
Here’s a Magic Armor Link photo by Linnea Sardina a year ago at the University of Chicago Cosmeetup, I love how the photos turned out so much!! The buildings are so good for Zelda castle vibes.
Mariner's Armor #DungeonsAndDragons #dnd5e #magicitem . . . . #magicarmor #fantasyart #drawing #magic #dnd #ttrpg #micron #itemcard #Saltmarsh #LightsBelowSaltmarsh #homebrew https://www.instagram.com/p/B58kgySg-DL/?igshid=1dgg1e0inj8h5
Made new art!!! I love it so much I finally finished it yesterday • • • • #singthynamessketchs #drawing #art #legendofzelda #twilightprincess #magicarmor #kingdomhearts #emogirl #emohair #emohairstyles #punkgirl