Started working on a new character this weekend!
Name TBD, let's call him Kenny for now.
Some small texture details to add later but pretty happy with how he's developing so far.
Took some extra time to figure out how to approach face expressions and animation, I at one point considered modeling the face fully but ultimately I determined that was a huge time sink for rigging and animation. So what I decided on is a texture sheet of many different expressions. some tutorials I looked up would say it's a sprite sheet.
Despite it being a straightforward method and pretty simple to setup in Blender(and certainly an old method, especially in video games if I'm not wrong) I couldn't quite find a good resource on this method, I bet there is one but not easy to google.
Anyway - eventually I will have to figure out how to swap character faces in Unity whenever I get around to importing them. and make a workflow for marking face swaps, because I don't believe the material data I animate in Blender won't import into Unity.
here's the node setup for anyone curious :)
(This of course could be setup a little better for animation in blender but for my needs I just key-framed the X Location.)
Lastly here's a little test animation!
I made this Japanese style classroom a while ago, so it was nice to just have it ready to go!
Tho it definitely needs some more props and things on the walls! Also students!
Unsure if I want him to have glasses or not. What do you think?
Excited to show more later :)