session and quadrant analysis for witch of hope, muse of space, maid of time, knight of heart and prince of mind?
I’m going to play this straight and analyse this session as you’ve given it to me, but I question the possibility of a Muse appearing in a session with more than two players without session merging occuring. It’s suspected that Lord and Muse only appear in the two player and solo runs to make up for the fact there is so few players with sheer power potential.
You have no classpect clash and both the key aspects but an uneven number of players. This means there will be an uneven number of dreamers and gender ratio. Skaia generally seems to avoid this when possible, for game balencing (half get prophetic clouds, half get ‘advice’ from the Horrorterrors) and suspected pairing should the group win for repopulation/survival of the species. Basically, an odd number session means one set of dreamers has an unfair advantage which Skaia doesnt generally allow. It’s possible the session that made your one messed up, but that means your session will have some unexpected challenges….Add in the fact you have a Muse of Space and jeeez this sessions gonna have issues.
You have three Classes that cause/appear in sessions with specific conditions. Firstly; Muse of Space is ‘One who Inspires mass/velocity/physics/physical existance’. Muses don’t deal with things on a sessional basis like all the other canon Classes do. as one of the two Master Classes, they deal with their aspect on a Paradox Space-wide level. The actions and words of the Muse will ripple across space itself and reach into other sessions, inspiring them as well as your own. This comes with the unfortunate side-effect that other session will intrude upon yours, seeking out this inspirational figure. Add in the fact there maaaaay be an in-built glitch in your session from the fact it’s imbalenced and this could become chaotic quickly.
Second, the Knight of Heart (ayyyyyy :D) that would only show up in a session lacking in their aspect. This session will lack some form of soul, sense of self or emotional responses in everyone/everything except for the Knight themself. Perhaps all the consorts, enemies and carapacians are all super-duper drab and dull? Maybe all the players (except the Knight) struggle with knowing who they are and are vulnerable to things such as Trickstermode or Grimdarkness (as both heavily change a persons personality which falls under Hearts area of influence). You can pick and choose for your session or speculate your own ideas of the effects.
Third is the Prince of Mind. Princes show up in sessions with an abundance of their aspect for them to destroy (nice interplay with a Knight of Heart showing up in the same session there). So a session with one of the Mind aspect in it means there is TOO MUCH choice and logic. They’ll be like three options for choice given to the players. this could really bite into the players time limit if they have to keep stopping and weighing all the options. It’s the Princes duty to destroy all theses exesses to get everyone back on track. The problem there is Prince always HATE their job, they are super angsty about it. But this could be vital in this session, I recommend having th Maid pair up with them to streamline the process and stop the Prince from becoming overly self-destructive.
In comparison the Witch of Hope and Maid of Time are just slow-growers (the Witch especially, slowest non-Page Class plus slowest growing Aspect? This Witch won’t do anything amazing until right before the end). The Maid will need some cojouling into doing their time-keeping duties but a few doomed timelines should teach them the reason pretty darn quickly compared to other Maids.
Against the Black King you have 2 offensive, 2 defensive and a support/defence hybred. You have no Healer so bring ALOT of healing items. Have the Knight and the Maid share the defensive duties evenly, one keeping the each attacker safe, the Muse should be able to keep themself safe fine. I would say you have a good shot at killing the King with this set-up, despite lacking a strategist due to the high number of defenders.
Suggested quadrants (take with a pinch of salt):
Maid of Time <> Prince of Mind (Timeline stabalisation and support team)
Witch of Hope <3 Muse of Space (Adorable cuties being adorable and powerfu l as heck late game)
Knight of Heart <3< Prince of Mind (Defender Vs Destroyer is classic rivalry)
Overall, I would say this session has a 70% chance at winning. The 30% at failure coming from the potential session-invaders and glitches, but the Witch of Hope means I upped your chances as literal Manipulator of Miracles right there.
~Mod GA (this was meant to be a small analysis, what happened?)















