Slay the Spire - Aspire to Greatness
Available on: PC (reviewed)
The best part of any roguelike, in my opinion, is when you get just the right combination of mechanics to utterly wreck all of the things. In my time playing Slay the Spire this occurred on the second floor, whilst playing as The Defect. Now, The Defect uses orbs that have various abilities however my wombo-combo didn't count on them at all. The first part of my combo had actually been with me for a while - an attack card called Hyperbeam, which does a bunch of damage but weakens your aforementioned orbs. It also costs 2, which had previously been enough to make me second-guess using it.
The next part of my game-smashing combo was a relic called the Necronomicon. It cost me a fair bit of health to obtain but its passive ability was well worth it: the first 2+ cost attack played each turn is immediately played a second time at no additional cost.
The finishing touch was when I obtained another relic. This one was called Bottled Flame and it let me select one attack card to always be in my opening hand. Can you see where this is going?
A battle begins. Thanks to Bottled Flame, I open with Hyperbeam, which I spend 2 energy to use. With my current strength, this does 33 damage to ALL enemies. The Necronomicon kicks in and does ANOTHER 33 damage to any remaining enemies. Boom. 66 damage to all enemies and I even have 2 energy and 4 cards left over.
Slay the Spire is full of combos that feel way OP. It lets you have them, if you are lucky enough to stumble upon them. There's no "up to a maximum" or "does not stack with" hampering your schemes. Until the end of your current run, you might simply be overpowered and that feels awesome! And then your run ends. Back to square one. But, when square one is open to so many possibilities, it's a great place to be.
Slay the Spire gets a big ol' 👍 from me!










