Run cycle in 3D, using Maya and the Ultimate Bony rig. Enjoy.

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Run cycle in 3D, using Maya and the Ultimate Bony rig. Enjoy.
Stewart doing a sassy walk? Maybe?
My first Character Animation Showreel 2015.... :) Hopefully better ones to come in the future...
Rigs used: Malcolm Rig, Stewart Rig
Songs used: Brambles by Jonsi, Mambo No. 5 by Lou Bega
Complete animation for my project Dance it off..... :)
Rigs used:
Malcolm rig by Animschool
Stewart rig by Animation mentor
3D models used:
Captain atom,Quatchi model, Beetle model downloaded from creative crash
Song used:
Mambo no. 5
Mjöllnir creato in AUTODESK MAYA2014 in Poligonale, UVtexture sempre su MAYA2014 e rendering su AUTODESK VRED2016 Mjöllnir created on AUTODESK MAYA2014 in poligon modelling, UVtexturing on MAYA2014, and renderings made on AUTODESK VRED2016
Shared with Dropbox
This is my final evaluation for my final major project.
Overall it has been a successful project.
This is the final render of my final major project animation in 720HD. I am happy with the overall render.
If I had time I would’ve liked to add sound effects, however I need to evaluate my entire project and only have until friday to complete everything.
I will be evaluating this post and summarising the entire project in my evaluation next session.
This is my first test render in 540 HD of my final animation of which I am happy with the camera shots and movements.
In my last session I finished off my animation adding facial expressions to my main character based on his anger, pain and breathing of which was done with ease as I simply had to add numbers in the channel box to either the eyebrows, nose, mouth, jaw and eyelids.
I then added a camera into the animation and started auto key framing the camera from the camera perspective, this way it is easier to see what the camera is actually filming. I stayed with using one camera so I could make the rendering less complicated and not have to edit all the shots together my self. Instead I either panned the camera from one shot to another or I simply snapped the camera to each shot by adding a keyframe in before the shot so I could create a fast action packed fight scene.
I then finally rendered it out in 540 HD of which took about 4 hours where there is 725 frames and was rendering at 1 frame every 10-15 seconds. Once it rendered I then had to open the first keyframe into After Effects where it automatically simulated all of the keyframes into the programme.
I then had to ensure the fps was set to 24 rather than by default 30, however this complicated it slightly so I had to right click on the composition, and unlock time scale so I could expand the composition to the exact amount of seconds my animation actually is, of which is approximately 30.5 seconds.
Once this was adjusted I then had to add the composition to render queue and adjust the render settings such as resolution, file type and also set where it will be saved to. Simply clicked render and then it was converted into a quicktime.mov and the test render was complete.
I only came across one problem after this render where some reason the light went black around the environment of which I will simply have to adjust the lighting before my final render.
This session I will render my animation out in 720 HD and finally evaluate my project overall.