Eradication Development Progress 2/21/2013
The past ten days have been very eventful. I have a very early pre-alpha of eradication working. I have spent the last week or so tweaking animations and changing textures and models from the placeholder assets that I am using. Once I have a full level created and endless spawning worked out I will release it to the public for your enjoyment! Keep in mind, I am the only developer, and this is a very early pre-alpha stage of eradication.
The unity community is a much bigger help than any Unreal community. Within the past week I have implemented weapon sway, mass amounts of variables on weapons and other objects, easy materials, and I am just now figuring out animations. The game plays smooth, and I have discovered exponential fog which gives a very dark feeling to the overall levels.
Keep in mind that unity free does not have anti aliasing (to my knowledge) or realtime lighting, so until I have the funds to buy unity pro, the game may not look and feel polished. I will try my best however to make do with what I can. Here is a screenshot of the fog effect to be placed on the first level.
The first level will be an indoors level, so this level of fog will not hinder any gameplay experience, I can assure you of that. When the pre-alpha is released it will only have one mode, continuous spawning. You will be challenged to survive as long as you can with unlimited ammo.
But until then, have a nice day!