Diving into Unity? Wanna go the C# route but all the good tutorials are done in Unity Script? Here's a gem showing the difference between the two. http://answers.unity3d.com/questions/12911/what-are-the-syntax-differences-in-c-and-javascrip.html
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Diving into Unity? Wanna go the C# route but all the good tutorials are done in Unity Script? Here's a gem showing the difference between the two. http://answers.unity3d.com/questions/12911/what-are-the-syntax-differences-in-c-and-javascrip.html
Yay, finally solved that pesky step sound issue and managed to add surface types to it. You go Google, you go.
Script for those who may need it. (Unity script)
it requires: -Character Controller -Audio Source Surface tags are: -Water -Sand -Dirt -Gravel -Wood -WoodHollow -Concrete -Metal -MetalHollow
Just add those tags to your project, then tag your surface with one of those above. Be sure to assign sounds in the surface type arrays as well, or it will give you an "index out of bounds" error. It will accept as many sounds as you can shake at it. the script needs to be placed on the same actor as the character controller, and audio source. The variables: -Delay Before Steps <- this adjusts how quickly the step sound is played. -Delay Between Steps <- As its name implies. -Audio Step Length <- match this up with the length of your audio clip. -Ground Type <- used for debugging, displays the surface type as an integer. -Is Player Walking <- Floating point number used to determine if the player is moving or not. -Foot Audio Randomness <- Randomises the audio clips to the specified value -Sound Effect Pitch Randomness <- adjusts the pitch of the sounds to add variance, put at zero if you wish to have no pitch variation.
//end wall of text
Credits: Fuzzfas at this location This person provided a useful script that allowed me to create this.
Eradication Development Progress 3/28/2013
Hello!
Today I made zero progress. I devoted myself to try and improve the recoil of the weapons, and I have a few findings to announce.
1) For the moment the recoil will stay as a static animation
2) Quaternions will be the death of me.
The closest I got to the desired effect I wanted ended up cancelling out the ADS of the weapons. When it didn't cancel out the ADS, the weapon float off into the distance when you shot while coming out of ADS. Might I say today was a frustrating day on the coding side, but maybe tomorrow I can find some resources to help me with dynamic recoil. I also want to make sure the walk animation still plays while ADS.
Good luck to you lads on getting some sleep tonight, I sure will, as long as I don't have nightmares of quaternions and eulers. Until a later time, Have a good day!
Eradication Development Progress 3/27/2013
Hello!
Today instead of talking about what i've implemented, I will show you!
I got the skeleton from the asset store but I fit it into the game myself. I also added the G36C as a weapon. I didn't create it but it's royalty free so I'm going to end up keeping it in the game. I'm learning weapon modelling so I can work on sci-fi / oldschool weapons.
Eradication Development Progress 2/25/2013
Hello!
I have progressed very fast in the past few days and have gotten alot of very useful functionality added. Here is the list of changes from pre-alpha 1.01 to pre-alpha 1.02:
Added weapon sway
Added weapon rotation
Added Onscreen objective indicator
Added pause menu
Added music/audio functionality
Added flickering lights (no shadows until unity pro)
(temp) Fixed damage screen,
Fixed collision problems with spider legs getting stuck in vehicle wheels
Fixed collision problems with weapon world models
Improved ground textures
Improved weapon animations
Improved weapon textures
Improved scope textures
Improved "hit" audio
-- Need to work on --
Pistol animation glitch when "drawing"
When you jump towards a wall, the player slows and it becomes hard to move
Level design
Multi-designer functionality (transfering packages, etc)
Continuous spawning
Scripted animation
All will be completed soon and then I will release a playable pre-alpha webplayer build for anyone to try out! Until then, have a spectacular day!