'La Dernière Mission'
[CPC] [FRANCE] [MAGAZINE] [1988]
"It's an adventure game. Okay. Let's quickly gloss over the theme: a people "enslaved"—nice prose!—by human-like invaders, tries to free themselves. That's where you come in, on a destructive mission to delay the villains' counterattack. Incidentally, let us remember that the year zero does not exist and that the third millennium will only begin on January 1, 2001, and not just after December 31, 1999, contrary to what is said in the introduction. Let's quickly gloss over a few spelling mistakes like "Blockaus" instead of Blockhaus. Let's move on without delay to the rather rudimentary character designs. Now we come to the essential, interactive phase of the game, especially for us, where it's all about dialogue. You see a rifle, a rope, and a knife, and you type: , then take rifle, rope, line, cutlass, weapons, objects, cold, bladder for a lantern, dagger, sword, saber, rapier, toothpick, hat, (why not?)… nothing works, you still have to type ! Similarly, when you're on deck and you spot a dinghy overboard, the only recognized instruction is . It's like trying to talk to a block of concrete! Adventurers, in these times - and God, as well as Ben Johnson, knows that times move fast - have no time to waste on traditional programs, not graphically exciting and rigid like a starched corpse. The only good news: this is the LAST mission. I'm crossing my fingers and hoping…" ~P.B. Leaud, Micro News (January 1989, #17) [BMT🤖]
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Source: Micro News, July-August 1988 (#12) || Abandonware Magazines; scanner unknown











