Another MolyJam entry, MechaMom is based on this tweet:
You play as a single mother who accidentally gets trapped inside a mech that she has been building. She must now bring up her child as a mech
The premise is simple. You have 60 seconds to hug your daughter, but the controls for moving the mech arms are randomly assigned to an expansive dashboard of buttons, mixed with buttons that do mech stuff, like launching missiles. The nice feature of MechaMom is that in addition to being funny, it somehow also turned into a somewhat obvious metaphor about the general difficulty of executing one’s intentions, and how misunderstandings cause things to go awry.










