Doing terraria master mode all of the seeds including skyblock and omg its painful.... I fished for probably like 10 hours just to get fin wings since you cant get souls of flight. All to fight mechdusa TwT
SO I MIGHT HAVE BEEN WASTING MY FREE TIME THINKING ABOUT VANILLA TERRARIA LORE
specifically the zenith seed/get fixed boi……
i dunno what else to post cause all of my recent terraria related stuff has been about that. so like. if ya’ll want me to stfu and go back to my other posts then do tell. otherwise i’m probably gonna make a longass post about it and get it off my chest 💀💀
WELL. here it is. my yappathon post on my ideas for the lore of the get fixed boi/zenith seed because of how distorted it is compared to a normal terraria world. and oh my god i spent a quarter of this talking about motherfucking mechdusa
anyway. splitting up the story into sections… it’s not super long, it’s more of categorising things. for those who do put in the effort to read this, i hope you enjoy :)
***
in such a messed up world, the actual safest place to be when the player arrives is… the underworld.
this is because of the guide, aka wall of flesh. the area of the underworld which you spawn in has purposefully been made safe by him— obviously, enemies are still around, but it’s nothing compared to everywhere else. he did it both for the player and the other townsfolk that were with him.
so… what even happened to make literal hell be a haven?
obviously, that wasn’t always the case. the safest area is meant to be the centre of the world, where a calm grassland would be, only occupied by friendly bunnies and passive slimes.
that’s where he started. the player’s predecessor. guide had helped him on his own journey, doing what any player would do— progress by getting better tools, stronger weapons and armour, and beating bosses. guide lead this individual all the way to the jungle temple, where the guardian of the temple had fallen to the individual’s hands.
and that was it. his journey was over. he had successfully triumphed over every enemy and crowned himself the strongest.
but he found that unsatisfactory. this predecessor felt that there had to be more for him to do. there had to be someone, something else out there for him to fight. an ultimate goal. an actual end.
he then dedicated himself to learning sorcery in the depths of the dungeon, much more powerful than what the world was meant to offer him. much more powerful than guide could anticipate for. this individual locked himself away, searching for this goal, and gaining even more strength, but with it, letting go of his responsibilities.
so what happens to an unstable world with no one to control it?
***
because the predecessor was so obsessed and devoted to otherwordly magics, the world which they had cared for, the environment which they had once thrived in, was starting to become neglected.
this essentially turned the world from a normal terraria seed into the abomination of get fixed boi. crimson and corruption ran wild on the surface, causing the overworld to retreat underground, and turn the caverns lush.
the jungle would act as a barrier, with bee hives stretching as far as they could to prevent the evil biomes from reaching the far underground, each hive with their own queen bee guardian— hence why her larvae is scattered everywhere.
the lihzarhds had rebuilt their temple to be on the surface as a watch out, keeping the insides dark as not to lure creatures of the evil over.
wall of flesh is also keeping the world in a pre-hardmode state to hold back some of the evils. once you defeat him, he gives up his power, because he believes the player has the ability to truly stop it. that’s their journey— to return the world back to what it once was. that’s why the townsfolk were partying when they arrived, because… they have hope.
the ones which you spawn with are the ones which decided to run away from the predecessor, as well as most which arrive later on. they wanted to try take responsibility, and so, had actually helped the overworld retreat to the caverns. they left behind the insane player who had failed them.
the others… they went with him to the dungeon.
the dungeon became buried under a dead living tree as a defence mechanism and to further lock it away from the world.
overtime, they had formed a cult, one which this player was the leader of, with the townsfolk as the cultists. they worshipped this celestial deity which the player had managed to find in an attempt to summon it, just so he could finally be satisfied with his journey. this otherwordly god was his grand finale.
he also knew that the other player was on their way, and so, had brought back the bosses he had previously defeated. he revamped them into stronger forms, as well as strengthening normal enemies— their most noticeable trait being a lava immunity— and creating a new creature of the darkness. everything in the world was now working against them to slow them down and stop them from reaching him.
the only two cult members which they end up encountering and bringing back home are the clothier and mechanic.
the clothier was cursed to co-exist in the same mind with a dungeon guardian, named skeletron, done by the leader of the cult. another one of his attempts to keep them away from him. once they freed the clothier, they gave him shelter with the other townsfolk, and he was grateful.
the mechanic was kicked out… she never stated why. she always seemed hung up and nervous about something. there was always a field of dread around her, but she refused to speak about what it was.
the player reckoned they wouldn’t really find out…
not until strange things started happening after wall of flesh gave up his power.
***
infamously, you have to fight mechdusa in place of the mechs in get fixed boi. she is a joke boss in the end, and we all know about those probes that she has (waffletime moment), but cause i’m tryna be a little bit serious here i sorta redesigned her.
my idea with her is that she’s literally the product of the mechanical bosses just being sown and bolted together last second. i mean, that’s what happened— the cult leader wanted to build her in the image of the god he was worshipping to get its attention.
i think the mechs are fully sentient just because they have souls, so they’re not programmed with AI, and were rather given the gift of life. so that then turns mechdusa into a weird amalgamation human-centipede type thing where none of them want to be in that position.
and so she is!
the twins had their tendril removed and instead a thick wire was kind of sown into them, which was also messily sown into skeletron prime’s eye sockets. prime was left blind as a result, so the twins are the source of navigation, but it’s not like they have the power to move the actual body.
destroyer can also see, but it’s been completely immobilised, so all it can do is see. a sort of neck piece was shoved inside of it and is giving skeletron prime a lobotomy from the down up as a way to attach the two. just look at the drawing for what i mean lmao. oh also prime’s limbs don’t float anymore, they’ve been bolted together too. i know i usually draw both skeletrons as “anatomically correct” but i think it actually makes more sense for it to be anatomically incorrect for such an abomination.
i think what happened is that the mechanic built the mechs like how they would appear in a normal seed, but the cult leader ended up putting them all together. she got kicked out because she protested against it, but refused to tell the player because she didn’t want to believe that it would happen— again, the mechs are fully conscious, so she just… feels bad for them.
so when the player receives a box in place of their mech boss summons, they have no clue what it’s about. nor does the guide, because after giving up his power, he’s not 100% sure of what happens in the world anymore.
i think the ocram’s razor box can be compared to pandora’s box— opening it will curse the player in the sense that they’re forced to fight mechdusa until either one of them dies. that then kind of explains the status message, “what a horrible night to have a curse”, because it’s essentially saying that the player is cursed and it’s a horrible time to be so because they’re not ready to face her.
yeah i know it’s a castlevania reference but hush
ocram’s razor is a reference to occam’s razor— “the simplest solution is often the right one.” the player then thinks that opening it and seeing what happens is the simplest thing to do. it can also mean “entities must not be multiplied beyond necessity”— in the context of the razor, it is another way is saying that you shouldn’t overthink.
but… what if you took it literally? then that’s the mechanical bosses in their entirety. they are recreations of past foes that, as a whole, did not really need to be made. and they definitely didn’t need to be bolted together to make mechdusa.
it’s also a reference to the fact that she’s literally built as a replica of the celestial deity. even outside of my ideas, mechdusa is fundamentally the result of trying to multiply cthulhu. and, once again, she is not a necessity.
the name “ocram’s razor” is therefore referencing the fact that the thing that it unleashes should never have existed, but the only thing the player can do is open the box and face the creature as there is nothing else that can be done.
eventually, of course, they do manage to triumph over mechdusa. the mechanic finally tells the whole story and she reckons it’s better off that they killed the mechs.
next was the jungle, and after that, to finally face the one who caused all of this.
***
yeah i think you can tell by now that this “predecessor player” is lunatic cultist. the guide was once his guide, he was once in your position, and he worked his way up the same way that you would in a playthrough. except obviously he stopped at golem cause there was no one else to fight after that (progression wise, duh).
the cult is still working to summon the celestial deity while the player fights him, the guys at the entrance were just there to bait them in. lunatic then fights them because he doesn’t want all of his hard work to be taken from him. he believes that summoning the lunar invasion and killing the extraterrestrial god is the finale to his journey, and that the player is only there to prevent him reaching his ultimate goal.
when he does die, he says one final thing.
“there will be an inevitable end.”
at that point, he knows he’s done for. but he also knows the player is done for. his story may have ended right there, but he believes that theirs is also going to end, because they’re not ready for what he just unleashed. they took his destiny away from him, so he’ll take their destiny away from them.
celestial creatures then invade, and no one has any idea on what’s happening anymore. the guide doesn’t as this is out of his league of knowledge. the mechanic and clothier are worried about the deity appearing, but because they left the cult, they don’t know the full extent of what summoning the lunar invasion actually does.
the player works their way through the pillars, but everytime one falls, they feel worse and worse. someone is taunting them— someone is trying to get the best of them— and kill them. they knew they had no choice but to finish what lunatic had started, and slaughter this invader before the world collapses even more.
of course, moon lord is this celestial deity.
he’s tried to invade the base dimension before. that’s when the dryads had to fight him off, and all got killed except one. lunatic cultist just brought him back, and now it was the player’s duty to finally kill him (pretty sure that’s canonically how it goes).
i kind of had this idea that moon lord is… just a corpse. or he’s halfway there. his eyes are the parts of him with power and giving him his strength. he just feels so dead when you fight him, and the true eyes of cthulhu are the ones actually damaging and attacking you. so therefore, i think the dryads managed to take away most of his power, and left him in his half-dead state.
that’s why when the eyes leave their sockets, his heart is exposed, because he doesn’t have the power to conceal it. the eyes just throw all of their strength at the player in the hope they kill them before they kill moon lord.
the sky flashes as the celestial god falls.
this was the end. the player had done it. now they can slowly work towards bringing the world back to what it once was.
***
insert spending hours looking for 1% crimson
okay but yeah that’s kind of what i was thinking. there’s probably some details that i’m missing, but i wanted to get the main points across. i cannot believe i spent that much time yapping about the lore of a joke boss. but i love her for being such an abomination LOL
if anyone wants something clarifying, feel free to ask (as if anyone is gonna read allat lmao).
uhh i will go back to normal posts now. i actually have a good idea for christmas :) but obviously i’m gonna have to wait until then