You're a hacking guy, right? Where's the running-in-a-tube animation for Sonic usually located in a typical Sonic 2 disassembly? It's not in the typical SonAni catalog and trying to find the frame numbers ($5C through $6A) hasn't been working.
I regret to inform you that I am not a hacking guy. Memory addresses and hex registers and things like that are what scared me away from “real” programming back in the day. When I ripped sprites and things like that, it was 100% the old fashioned way – in an emulator with 1:1 pixel aspect and the option to turn off layers. Or, worst comes to worst, you just paint the background out by hand, frame by frame.
Going back and having to do that for newer fangaming projects is actually weirdly difficult! Newer emulators don’t care about aspect ratios or having sharp pixels, it’s always filtered and blown up to whatever your monitor supports. It’s terrible. And when people do rip sprites nowadays, they do it by extracting the data directly from the game files, and it’s always in a million unassembled, individual tiles.
There’s no fun anymore, no technique. Just raw data.
Anyway, that’s my unhelpful old man rant. Sorry about that. The only place I could point you to find that info would either be the Sonic Retro forums or SSRG.











