i really like this one, it’s probably the most personal poem i’ve ever written :””)
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i really like this one, it’s probably the most personal poem i’ve ever written :””)
Greek mythology: The Muses “In ancient Greek religion and mythology, the Muses are the inspirational goddesses of literature, science, and the arts. They were considered the source of the knowledge embodied in the poetry, lyric songs, and myths that were related orally for centuries in ancient Greek culture.”
Krenko’s Guide to Creature Types: Merfolk
Art by Greg and Tim Hildebrant
What is a Merfolk (flavorfully)?
Fish!
Merfolk are fish people with fish skin and fish fins and gills. A few of them look a bit more dolphinesque, but they all breathe underwater, so they’re all fish. They have two arms, but depending on the plane they’re from they may or may not have legs, with Zendikar and Ixalan’s Merfolk being bipedal while Lorwyn’s and Dominaria’s do not. Ravnican Merfolk don’t naturally have legs, but their association with the Simic combine means many of them have legs anyway, and some of them have huge pinchy crab claws or the ability to fly because Simic gonna Simic.
Merfolk rarely have hair and females reliably have noticeable breasts, raising the eternal question of whether Merfolk are Fish, Mammals, or something else entirely. The real answer here is that Taxonomy is a crapshoot and the lines are often a bit fuzzy. Merfolk are generally fitter and more attractive than humans, but you’d be fit and attractive, too, if you swam everywhere.
Shadowmoor’s Selkies are listed as creature type Merfolk, but it’s immediately apparent that they’re another type of creature entirely, being seal people rather than fish people.
What is a Merfolk (mechanically)?
Merfolk are the primary Blue Characteristic race, and have been since Alpha. Like Goblins and Elves, Merfolk tend to encourage go-wide strategies and have more than their fair share of tribal rewards, especially lords. What makes Merfolk stand out amongst other tribes is their tendency to get two-mana lords rather than three-mana ones, allowing aggression on par with Goblins.
As Blue creatures, Merfolk are also prone to getting various tricky abilities, but by far the Blue feature that empowers Merfolk the most is the incidental card draw, with a number of Merfolk replacing their own cards when played to allow their player to keep the pressure on.
Like many of the biggest tribes, Merfolk occasionally dip into other colors for a single set, going White in Lorwyn, Black in Shadowmoor, and Green in Ixalan and Ravnica. While Shadowmoor’s Black Merfolk were lacking, Lorwyn’s White added tokens and the ability to go even wider while Ixalan and Ravnica’s Green Merfolk used +1/+1 counters to make them even larger.
Because Merfolk are primarily blue, many have Flying, though on cards this is often depicted as them riding flying creatures.
Can I make a Merfolk deck?
Making a Merfolk deck is super easy. You take a bunch of cheap lords, then some cheap Merfolk, then some lands, shuffle them together, and call it a day. With Lord of Atlantis, Master of the Pearl Trident, and Silvergill Adept, the basic Merfolk shell practically builds itself.
In Modern and even Legacy, there have been great Merfolk decks available forever, so as long as you want to just throw down a bunch of fish and turn them sideways, you’re in business. For casual play, you have a whole host of options, with plenty of good Merfolk cards to build a deck.
For Commander, there’s a whopping twenty one Legendary Merfolk, and while many make great Commanders, I will always recommend Kumena, Tyrant of Orazca. As said before, Merfolk’s greatest strengths are lords and card draw, and Kumena brings both to the table, with a team buff that can last even after Kumena dies. Using Green for raw power and Blue for control allows Kumena to do great things, even if he was never actually a Tyrant of Orazca as the card claims. (He took the Immortal Sun for all of five seconds then got thrown out a window by Vona.)
Is Merfolk a good creature type?
Merfolk is a great creature type, doing its job well as a characteristic without fighting other creatures for space too often. Blue just doesn’t have another small, non-flying type that it can comfortably go to. Sure, Humans are omnipresent and some cards are Vedalken, but Merfolk are the go-to.
Merfolk can have multiple deck types, and function in both control and aggro, able to go wide or be more tempo based. They fit on most worlds, and they’re very easy to understand. And despite being iconically blue, Merfolk fit quite comfortably into secondary colors.
One flaw Merfolk has that it shares with many characteristic types is that it’s often difficult to determine what makes something a Merfolk and not just a ‘small blue creature.’ Goblins are frequently hasty and self-sacrificial, Elves pump out mana like it’s going out of style, and Zombies regularly come back from the graveyard, but Merfolk are just going around being blue. This is fine and an important part of the game, but ‘has a bunch of two mana lords’ is a really weird defining characteristic for a race of over 200 cards. This isn’t always a problem, and in Ixalan they’re clearly doing a ‘put +1/+1 counters on unblockable creatures’ thing, but it does make for a rather weak identity overall.
MISTWOOD: INTRODUCING THE PROTAGONIST AND ANTAGONIST
“I swear I hit someone; that’s how I crashed the car.”
“Did you see anyone lying on the road before you passed out?”
“No; but I saw someone walking away.”
templates + psd by @castoraphics // taglist
2x2 mythology moodboards || iris
Somewhere over the rainbow way up high
for anon prompt: your ribcage is trying to cage the sun // transcription below
@modernmythsnet | event sixteen | black history month | metaphysical ↳ gbadu as a nonviolent activist
the daughter of mawu and the first woman. she is the goddess of fate of the fon or dahomey people, and she watches the world from a palm tree in the sky, saddened by the fighting among her mother's mortal children.
— excerpt from my chapbook, “The In-Between Collection”