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i'm trying to learn how to convert hairs from ts4 to ts2, and i've got this one hair that is giving me trouble because it seems to have the ts4 scalp attached to the mesh. none of the tutorials i've found address what to do in this situation, so i wanted to ask you guys/the community! thanks in advance for the help <3
Took me a minute, but I found a tutorial that may help
How to delete TS4 Skin in Blender 2.79
It'll work for other blender versions as well, but the UI may be different. That'd be the easiest way i can think to remove the parts of the mesh you don't want :)
On fixing waist seams with Mesh Toolkit
I've had this conversation with a few people so far, and it's happening often enough that I felt like making a post would be useful.
If you come across the issue where using the most recent version of Mesh Toolkit (1.4.9) to make your morphs leaves you with tiny seams around the waist, which only appear when the sim moves, do not despair!
Why does it happen? When exporting, Milkshape rounds out the values of bones, which leads to tiny gaps that aren't big enough to see if you play zoomed out or don't animate the sim in TSRW, but do show up in animations. So it's not that you didn't assign bones properly — it's a software issue!
The main solution is to use Mesh Toolkit version 1.3.0 (which you can find in the same MTS link up there) to fix seams BUT there are a few additional tricks to this:
use a complementary mesh to the one you're fixing e.g if you're trying to fix a bottom, use a top as a reference for the seam fixing.
use EA meshes that you know work well i.e. no weird normals or broken bone assignments. In my experience, the nude ones work just fine. Clone them with S3OC and keep them as GEOMs.
apply the seam fix AFTER you've made all the changes to the mesh. Do NOT reimport the mesh into Milkshape once you've fixed the seams, or it'll be borked again upon exporting, and you'll have to fix them again. Once you've fixed the seams, import your mesh into TSRW and that's it.
In Mesh Toolkit v1.3.0, you can find the option under Bone Tools \ Match Bones at Seams. You can have both versions of Mesh Toolkit installed at once — you can even run them at the same time! (though I don't think you'll need to XD)
That's it! If you have more helpful tips that I haven't mentioned, share them in the comments and I'll add them to the post! 😊
New to meshing; can anybody help?
So I repeatedly tried to start meshing for both The Sims 2 and The Sims 3 and It kind of never really works out.
Cloning Mesh and replace texture? Yes.
Cloning a tree and replacing it with a new tree (mesh and texture) made in SpeedTree? Somehow yes, even that I figured out only a few days ago.
But cloning an Object, replacing the mesh and link a new texture? Absolutely no. I just can’t do it and it’s really frsutrating since there are many things I could do with my world that I currently can’t. Believe me the list of possible objects is so long but that damn hedge is the one I need so much that I’ve come here.
I really need this fence from Roaring Heights as an Object so I can place it in CAW. Does anybody know some (up to date) ressources that could help me achieve that?
This is for Milkshape users (not for beginners)
When your legs move like this in Milkshape:
i really wanna learn to mesh, could someone point me in a direction for earrings and clothes videos??? i have basic blender knowledge and i really wanna learn tysm ;-;
Early WIP...