Minecraft mobs don't feel like Minecraft anymore.
All of the mobs and their features don't fit in with the base game anymore and a big reason for that is mob drops. For a few years most mobs haven't had any drops at all. Sniffers were supposed to drop moss blocks, but they don't. Goats were supposed to drop mutton, but they don't. The new mobs like the armadillo aren't gonna drop shit. They're taking the ability to choose how to get materials away from the player in a sandbox game where the player should get to decide. I should be able to kill a goat and get some meat, or kill an axolotl and get some fish, but Mojang is so scared of encouraging players to kill any of the non-monster mobs that they won't even give them drops. I personally like to give my animals graves in Minecraft, and I have nothing of that animal to put in them unless it's a farm animal, and I feel like making mobs completely disappear when they die is crueler than giving them a purpose. Mojang is trying to make people play the game a specific way instead of allowing all play styles. which is fine if your game isn't a sand box. Make frogs drop slime, make dogs drop bones, and make Minecraft better. I do really really love Minecraft and I think it's in the best state it's ever been in but that doesn't mean it can't be better. (Also, add the fireflies back. if a frog can eat a goat, they can eat fireflies)











