Both of these minis were a study in painting a (relatively) monocolor red scheme, done ~2 years apart.
Clovis, from the Zombicide: Black Plague game. CMON miniatures. Mostly Blood Angels Red contrast paint glazed over a manual black/white undercoat.
One of my wife's unpainted Eschers, from G*mes W*rkshop's Necromunda; I decided to finish the set for use in Firefight and Deadzone.
This was the first of several so the implementation isn't perfect, but she's one of my favorites nonetheless. For one, the off-pink steel is very useful in certain schemes (Pro Acryl Coal Black -> Neutral Grey -> Pink -> Pink + White).
Secondly, in the words of Al Pacino: she's got a great ass. GW puts way too many details on their models, so on these Eschers I shaved off excess doodads and made up the difference with a little Greenstuff. I was reading some Catwoman graphic novels around this time and wanted practice painting latex (similar but subtly different from glossy leather). Plus it seems like the model companies only make space for skinny women. A far future sans curvy gals would be grim and dark indeed.
Feel free to ask me any details about my painting process, I'm happy to share. I'd also be happy to field any discussion about the games mentioned in this post: Zombicide: Black Plague; Mantic's Firefight and Deadzone.
I painted these minis two years apart; both were studies in using monochromatic orange scheme.
Samson, from the Zombicide: Black Plague boxed game by CMON miniatures.
An mildly converted Escher from the Necromunda game by G*mes W*rkshop, now for use as a Reb leader in Mantic's Firefight and Deadzone.
Differentiating orange and red can be a bit tricky, since it's tempting to highlight red with orange. Ditto for orange and yellow: push too hard into yellow and suddenly nothing is orange.
The bronze was achieved by mixing together two complementary colors: orange and blue. The two hues oppose each other so you don't need to pick a dark blue, just something really saturated. Together they make the dark brown base, and then by adding progressively more orange I highlighted upwards. This is one of my new favorite ways to paint NMM because you can be so intentional with your colors.
Other than that, I'd say Escher #2 came out pretty well. The skin and latex are slightly more practiced (that's a custom, greenstuff butt btw), the weapons are evocative and pop well. But frankly my favorite part of the model was an afterthought: the dirty cloth and feathers. I almost chose not to distinguish the feathers at all, as they're kind of a low-value detail. But I'm glad I did, they draw attention to the dirty cloth which illustrates my "sketch style" method.
Hey, thanks for checking out my art and reading what I have to say. If you have any questions about the models, the paintjobs, or the games I use them in, don't hesitate to ask.
Hey so I never got around to posting my own art on here. I paint miniatures for tabletop wargames, and I really enjoy the medium as a creative hobby. Anyway it's made me kind of a painting nerd.
Metal music and album artwork influence a lot of what I paint, so I thought it apt to post here. I'll be tagging these posts miniature brainrot.
My GCPS army is where I explore value, so the hue of the army is locked around blue to turquoise, with red-vermillion as a spot color. Most of the army wears black fatigues: the corporate soldiers have mass-produced outfits inappropriate for the snowy planet on which they fight.
However, these units have white fatigues, inspired by a memorable unit in The Battle of Hoth. To use cold colors would nullify the coldness of the snow, so I went with a orange-brown -> orange -> beige -> white scheme. Not a perfect white but pretty good for a casual scheme I just slapped together.
Candidly I knew these models would see a lot of play: I bought 'em because I got tired of losing. (I love my friends but the shelling shall continue until morale improves.) However, a mortar works best when it's way in the back. Therefore, I knew that the details of these would have to pop from a distance, but wouldn't call for really fine detail.
Sketching the clothes was zen fun but I particularly enjoyed painting the NMM on the metal. This is my favorite technique for NMM, what I mentally call sketch-style: no blending, just the right colors in the right places.
That's all I've got to say about these two, but please feel free to ask me any questions about my experience painting them or playing with them. Thanks for checking out my models!
I painted these minis two years apart; both were studies in using a monochromatic yellow scheme.
Nelly from Zombicide: Black Plague, a boxed game by CMON miniatures.
A Necromunda Escher by G*mes W*rkshop, now a Reb/GCPS sniper in Mantic's Firefight and Deadzone.
On the RYB color wheel, yellow and purple are opposites. This sniper and the next one are Yang and Yin, effectively two different approaches to a yellow-purple complementary scheme. They are also lovers.
Yellow famously takes many coats in acrylic painting, which can make this color out of space a frustrating hue. To mitigate this when basecoating the boots and hair, I used a little trick I learned on R*ddit: basecoat with a strong pink, then cover with yellow. Works like a charm.
The gold armor was achieved via the same method explained in the orange color study: mixing together complementary colors to get a brown shadow, then "highlighting" by adding one of the colors. You may be tempted to use a really dark purple, but that's not necessary; what works best (i.e. less time mixing) is something strongly saturated. I think I used Citadel's Phoenician Purple or Pro Acryl Royal Purple.
Note also on the NMM: no blending. In fact, I don't think I blended anything on the model only thing close would be the purple glaze on the latex. The NMM looks sharp not because the layers are finely blended together; its simply the strong progression of saturation and hue, applied in progressively smaller layers. This illustrates one of my painting mantras: the right colors in the right places. I sometimes call this method "sketch style."
The darker skin tone came out much better here than in the red color study (where I think I went too bright). For painting darker human skin tones here is a trick: basecoat brown and highlight with skin tones, not just browns. And human skin tones are a lot more varied than race theory implies. This is all to say that brown is not brown is not brown; your choices in hue for basecoat and highlight matters. In this instance, I started with a dark brown (to serve as a visual break among bright yellow), and highlighted upwards by mixing yellow-ish skin tones into this base color.
No custom greenstuff butt this time, mostly because I thought the latex skirt with the gogo boots were kind of a look, I dunno. Color-wise there is a nice balance on the model with how this worked out.
Hey, thanks again for checking out my art and what I have to say. This post went on a little longer but I feel I had more to say. As always, please don't hesitate to send any questions about my painting methods or the games I play. Tune into the next post where I show her lover in purple, tomorrow or whenever. Time is nothing but illusion.
These two minis were painted two years apart. Both were studies in painting a monochromatic blue scheme.
Ann, the battle nun from Zombicide: Black Plague by CMON miniatures.
A kitbashed Necromunda Escher by G*mes W*rkshop, now a Reb Sphyr Lancer in Mantic Games's Deadzone.
The original Escher head fucking popped off, what you're gonna do? I replaced it with an Ice Naiad head from Kings of War. I actually prefer the substitution, I wanted to mix an alien into the pluralistic cadre of femme fatale.
The bronze metal is the same recipe described in the orange post (a mix of complementary colors), just used in a different scheme. I really like the effect.
I was feeling lazy by the time I got to this gal, so pretty much all the blue on the model is the same hue. Just another lesson in putting the right colors in the right places (mentioned in yellow).
I don't have a ton more to say. The little burst of blue gas has broken off like three times already. Ann became one of my favorite heroes after I painted her, she was when I first realized I enjoyed painting NMM.
The following minis were painted two years apart, both studies on a monochromatic purple scheme.
Baldric, from CMON miniature's boxed game Zombicide: Black Plague.
A slightly kitbashed Necromunda Escher by G*mes W*rkshop, now a sniper for the Rebs (and occasionally the GCPS) in Mantic Games's Firefight and Deadzone.
Baldric was always my favorite of the ZBP heroes, nicknamed "the Cannon" for his late-game capacity to shell zombies with an onslaught of ranged spells, upwards of six shots a turn if you play it right.
This sniper is a reflection of her lover, featured in my yellow color study. Both utilize a purple-yellow complementary color scheme, as the two colors oppose each other on the RYB color wheel. Here yellow takes a backseat to the dominantly purple hues, only featured in the skin tones and the gold headset.
This is another Escher with a custom, extra-thick ass courtesy of greenstuff. I love curvy women and I loathe painting the random bullshit details that GW insists on tacking to every surface.
I'm not as satisfied with this sniper, as I feel I've underhighlighted her hair and boots. Sometimes you just have to call it, though; perhaps I'll be inspired to touch up her details soon. I do enjoy the metal; purple is a useful hue for injecting color into both black metal and grey steel.
Thanks very much for checking out my artwork. Please feel free to send me any questions about my painting process or the game I play, I'm happy to chat some more. One love.