Minoria - Divine Mission ~ St Hildreth's Cathedral
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seen from Canada

seen from Canada

seen from United States
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Minoria - Divine Mission ~ St Hildreth's Cathedral
El terror e incertidumbre que trae la inseguridad de no saber qué pasará contigo. Si mañana será otro día más o si será tu último. Causa pánico tan solo pensar que podría desaparecer solo por ser parte de una minoría.
Ataques inevitables.
Sorata Ayumi
I finished the game Minoriya and was so pleased that I drew a picture of it. I reached the Saints' Ending and glad that the girls are doing well.
New Pokesona Altert!
New pokesona in addition to Mochii, & Lettuce- Meet Minoria! <33
Old fan art of Sister Semilla from Minoria.
Sister Semilla from Minoria
Great game thus far. Real pretty, too. There's the funny ragdoll enemies that are cute as hell
2022 Game of the Year Countdown 9. Minoria Bombservice Nintendo Switch, 2019
Having played and enjoyed Momodora: Reverie Under the Moonlight a few years ago, I’ve had my eye on the subsequent game ever since. After it went on sale and I picked it up, I noticed the many Easter eggs from the Momodora series. If you have save data from the previous game, you can unlock the iconic, bright red sword of Pardoner Fennel, a huge fan-favorite boss from Reverie. And it was the weapon I used for almost the entire game. It’s just so cool and, since weapons don’t generally vary in power very much, it’s not like it was much more than a fun Easter egg.
As with Reverie Under the Moonlight, the story is fairly dark and somber, which is a massive break from the type of games I generally enjoy. However, the gameplay is fun and has helped win me over to the Metroidvania genre a bit more. Combat can be a bit of a button mash, but I found mowing down enemies to be really satisfying in an old-school video game sort of way. Exploration isn’t tedious, and certain weapons can aid you in reaching higher levels and platforms, which encourages experimentation. You’ll also end up using the dash/roll function as just normal movement because it’s significantly faster than just running, so you’ll look like this all game
I love the character design in this game, especially the bosses you fight. They are unique and have amazing entrances when you encounter them. However, I was consistently left wishing that there was more from them. Bosses are not pre-introduced to the player, and don’t stick around after we defeat them, so I never saw them anywhere outside of our fights. It seemed so weird to find such great designs and characters that felt like they brought a serious sense of weight to the fight and the story, only to never see them again. Maybe I’ve been spoiled by games like Trails in the Sky, but I want to be enticed by the prospect of fighting such a well-designed character for a long time so the fight feels like more of an event.
The story, however, is fairly bare-bones. Don’t expect a deep story with hidden themes. The gameplay drives the interest in the game, and that’s ok because not every game needs to have a deep story. In fact, I’ve gotten so into JRPGs in recent years that games like this feel refreshing from time to time.