Hiss... hiss... Viper Archdemon Sorrelia, another big indie snake.

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Hiss... hiss... Viper Archdemon Sorrelia, another big indie snake.
Momodora: Moonlit Farewell coming to PS5, Xbox Series, and Switch in early 2025 - Gematsu
Publisher PLAYISM and developer Bombservice will release PlayStation 5, Xbox Series, and Switch versions of Metroidvania game Momodora: Moonlit Farewell in early 2025, the companies announced. Physical editions will be available via Limited Run Games, with further details to be announced. The Switch version will be playable at Tokyo Game Show 2024, which will run from September 26 to 29 at Makuhari Messe in Chiba, Japan.
Momodora: Moonlit Farewell first launched for PC via Steam on January 11.
Here is an overview of the game, via its Steam page:
About
Momodora: Moonlit Farewell is the latest installment in the Momodora series and takes place five years after the events of Momodora III. Join Momo, High Priestess of the village of Koho, as she embarks on a divine mission to save her people from imminent destruction at the hands of the demon hordes summoned by a malevolent bellringer.
Story
Momodora: Moonlit Farewell presents the account of the greatest calamity to befall the village of Koho, five years after the events of Momodora III. Once the toll of an ominous bell is heard, the village is soon threatened by a demon invasion. The village’s matriarch sends Momo Reinol, their most capable priestess, to investigate the bell and find the bellringer responsible for summoning the demons. It is their hope that by finding the culprit, they will also be able to secure the village’s safety, and most importantly, the sacred Lun Tree’s, a source of life and healing for Koho…
Key Features
Gorgeous pixel art and animation.
Action-packed gameplay focusing on melee combos, dodging enemy attacks, and firing arrows at enemies.
The “Sigil” system, which allows for greatly customizable play styles.
Intense and core-shaking boss battles.
Deep exploration into a world rich in lore and atmosphere.
Freely adjustable difficulty levels, allowing you to relax and explore the alluring world at your own pace or take on mighty foes for a real challenge.
Developer Comment by rdein from Bomb Service
Hello everyone! This is rdein, creator of the Momodora series. Recently my team and I have announced the latest installment in the series, Moonlit Farewell. This is a concluding story, following through from the events of Momodora III. With this new tale, I also intend to close the book on many of the past games’ mysteries and questions. I’m aware that many players are more familiar with the story of Kaho, which is set in a distant past. As such, I’m designing Moonlit Farewell to be as enjoyable as possible without prior knowledge of Momodora I to III‘s stories. Moreover, the series has always been focused on action and minimal stories. So please, don’t worry too much about “catching up”! Lastly, we hope to bring you our best game with this new title, using all the knowledge we’ve learned in the past ten years. So please don’t forget to head over to the Steam page and hit that wishlist button, and stay tuned for the Momodora: Moonlit Farewell!
Curious, a dense myst has surrounded you out of the blue
Maybe you should relax a bit before continuing on~ 💚u🖤
Say a prayer maybe...
Saving the Day, the 'vania Way in Momodora: Moonlite Farewell
Momodora: Moonlit Farewell is a simple, solid Metroidvania that’s a treat to experience. Read the full article
2022 Game of the Year Countdown 9. Minoria Bombservice Nintendo Switch, 2019
Having played and enjoyed Momodora: Reverie Under the Moonlight a few years ago, I’ve had my eye on the subsequent game ever since. After it went on sale and I picked it up, I noticed the many Easter eggs from the Momodora series. If you have save data from the previous game, you can unlock the iconic, bright red sword of Pardoner Fennel, a huge fan-favorite boss from Reverie. And it was the weapon I used for almost the entire game. It’s just so cool and, since weapons don’t generally vary in power very much, it’s not like it was much more than a fun Easter egg.
As with Reverie Under the Moonlight, the story is fairly dark and somber, which is a massive break from the type of games I generally enjoy. However, the gameplay is fun and has helped win me over to the Metroidvania genre a bit more. Combat can be a bit of a button mash, but I found mowing down enemies to be really satisfying in an old-school video game sort of way. Exploration isn’t tedious, and certain weapons can aid you in reaching higher levels and platforms, which encourages experimentation. You’ll also end up using the dash/roll function as just normal movement because it’s significantly faster than just running, so you’ll look like this all game
I love the character design in this game, especially the bosses you fight. They are unique and have amazing entrances when you encounter them. However, I was consistently left wishing that there was more from them. Bosses are not pre-introduced to the player, and don’t stick around after we defeat them, so I never saw them anywhere outside of our fights. It seemed so weird to find such great designs and characters that felt like they brought a serious sense of weight to the fight and the story, only to never see them again. Maybe I’ve been spoiled by games like Trails in the Sky, but I want to be enticed by the prospect of fighting such a well-designed character for a long time so the fight feels like more of an event.
The story, however, is fairly bare-bones. Don’t expect a deep story with hidden themes. The gameplay drives the interest in the game, and that’s ok because not every game needs to have a deep story. In fact, I’ve gotten so into JRPGs in recent years that games like this feel refreshing from time to time.
Day 28
Sister Devoir
Minoria (2019)
To celebrate Minoria's release I made a fanart!
Kaho from momodora swaps outfits with Semilla from Minoria.
I really recommend both games!
leaf girls...