BLOOD PLAYERS:
ILY EVEN IF UR RANTING ANGRILY AT ME YOU GO YOU SPUNKY INSPIRED LITLE BASTARDS
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BLOOD PLAYERS:
ILY EVEN IF UR RANTING ANGRILY AT ME YOU GO YOU SPUNKY INSPIRED LITLE BASTARDS
My mother kins vriska and most other light players I've met are kinda brain-stinky
A novel by me, but im just trying to post more
Could you do a lord of doom
A lord becomes their aspect, embodying it. They can completely tear apart their aspect, and turn it into something new, the only boundaries being the small logic written behind each aspect. They are seemingly more aggressive with their powers, and are, indefinitely, Over Powered. They seem to not be as in touch with their logical takes on things until much later in their session, much to their dismay, as a shitty rein on too much can completely fuck up a session. Not exactly polite, they rule over others without a please or a thank you unless it gets them somewhere. (this is going off Caliborn and the wiki though so don’t go dicko mode on me man!)
Doom are empathetic, to a point. However, they are also those known for suffering and causing suffering. As the saying goes, misery loves company, but they only can do company. They can give you a “man that sucks”, but are good at following advice! they’re rather pessimistic but still rather good people, however, they also will fuck you up if you try to be overly bubbly and happy with them. they understand the death that sometimes comes with life, which is why they’re the opposite of life as an aspect.
Overall, Lords of Doom are Lords of Death. of course, any lord can be a lord of death but you got that spicy aspect advantage! Of course, the dead would probably try to bargain with you, but hey, you win some, you lose some! You are at ease on your own, and in groups you may try to clutter other people over, and force them to bend to your will. of course, you are still able to be put in your place, maybe by an assertive rage player, or a Muse of Life. possibly even a Muse of Rage!
Hope this helps!
-Damo
Could I get a derse sylph of blood analysis please?
Sylphs are Psychological/Brain healers for which their aspect allows each of them to heal aspects of the mind. Considered the Enigmas of the Classes, there isn’t much known about sylphs, However they’re rather calm and stable, but when using their abilities you will die and so will your family, so remaining calm and accepting their help is death prevention. However, they’re normally calm and when so, they are great listeners.
Blood is more of a unifying aspect from my point of view, with the Vantas family all together seeming to be able to communicate and push people to better themselves and inspire others to a common goal. they unify others and are very convincing, however they are not as predisposed to lying. Overall, they’re generally helpful co-players, however if they disagree with you, you’re gonna have a bad time trying to get anyone else to agree with you.
The Sylph Of Blood is charismatic. Bubbly and bright, they can convince you into anything once they put their mind to it. They’re really good at repairing egos of those they wish but because they’re so wise with words, they can be absolutely scathying with enemies to the point the enemy can and will run away without a fight, unless they’re more determined than the sylph.
Hope this helps, Anon!
analysis for bard of breath?
Jeez, its 2020. i'm sorry i put off this for so long, yall have probably disappeared. Fuck, the other mod’s mighta up and left. but hey, im finally back, thanks for being patient!
A bard is considered Chaotic. from most views, Bards are destroyers of timelines by changing the path, through their aspect. They move players around according to their needs for the plot, similar to the Prince. They are a physical manifestation of chaos, in of which can be within them or from what they make. combined with their abilities with their aspect, they may need to be maintained by another player, preferably a Knight or Maid of their class, therefore protecting them and everyone else from their aspect until they are considered “safe”. That doesn’t mean they aren’t useful players without the protection, but it would be a safety measure for the whole session. They can temporarily hold their aspect off within themselves, such as Gamzee being able to stay intoxicated to keep his rage at bay. However, bards will eventually snap and tend to loop themselves into their aspect, allowing it to imbed itself into other players as well, when left unchecked.
Breath is an airy aspect, more loose and freeing, breath is a rather slippery aspect, allowing breath players to hide under the radar when they get to grips on their abilities. Breath players can be more calm and goofy, which means they are perceived as less of a threat. Of course, anyone fooled into thinking that will probably start choking to death as the breath player steals their breath away, permanently.
The Bard Of Breath is very slippery. Hardly weak, the Bard of Breath can and will beat your ass before you even realise they were there. Extremely hard to contain, these players are even more hard to stop when they want to do something, because as breath players they can slip away rather easily. These players tend to be relatively smart, not fucking up the timeline as much as say, a bard of time, because they understand less about the concept of time and how to find loopholes, however this varies from player to player.
Thank you for being patient with me lmao, to the other 2 people in the inbox, ill get to you after I update my definitions sheet!.
Ok so I know I said light players are stinky but some of them are kinda cool still so don't Naenae me pleaze