I don't wanna rush but I sent this in and I wasn't sure if it was received or not bc my Wi-Fi was bad. Did it go through? If so I am so sorry for resending i just wasn't sure Session analysis for Knight of Breath, Mage of Blood, Maid of Space, Heir of Doom, Witch of Light, Seer of Heart, Prince of Rage, Bard of Time
Time and Space player are here. Good. Let’s just... do this. So the BARD OF TIME is a really dangerous class to have here - the sheer amount of unstable loops and paradoxes they create though unstable time travel would create dozens of dead timelines in their wake to the point it could be hard to tell what`s the alpha anymore, though this could be just as detrimental to the enemy side as their passage of time would be screwy too. The PRINCE OF RAGE can destroy rage and negative emotion. Doing this would allow them to remain calm and without any passion no matter what they do, making them incredible at hiding their emotions and thus hard to predict…or stop when they’re going too far. They can also destroy the rage of others, making their battle fury fade and weakening them for the next power (the standard berserk fury of any Rage player). They could also focus their destruction of rage on dangerous allies, calming them down and allowing them to think more clearly which could aid in the Bard’s ability and role here. The SEER OF HEART will be the one to understand passion, romance, and individuality, as well as the ability to share that knowledge with teammates. They would make a wonderful ally, and would be well suited to a strategist’s position within the group. They have complete and thorough understanding of their allies’ personalities, mannerisms, and emotions, more-so than even the ally understands of themselves. The WITCH OF LIGHT can be an extremely useful tool of knowledge. They can turn the odds in their favour to cause the downfall of others, combining information and inferences to quickly derive a conclusion and manipulating the importance of others to get what they want. They would also be masters of manipulating information to get all possible views on it, seeing things from different angles and bringing fresh perspective to the situation. Our HEIR OF DOOM here might be dangerous if too-well acquainted with the Prince or Bard, so keep this team stable. The Heir can embody doom and death and fate, letting them alter fate, shoo away Doom by their presence and intervention. They’d be like a bad luck ward. Things can still get bad when the Heir is around, but never too bad. They could be the teams protector this way... the KNIGHT OF BREATH could exploit their powers to propel themselves and their foes around the battlefield, flying away from attacks or pushing foes into their weapon. They could also use the wind to defend themselves, creating a shield of wind, or use the wind to slice into foes directly. Their knack for adaptability and movement would make them hard to lock down. Using this, they could easily help the MAID OF SPACE locate the Genesis Frog. All the while, the Maid will be able to preserve and create the fabric of the universe itself, making the frog-breeding a breeze for her. She could also create objects with the greatest ease of any class, using a storm of creation to preserve the universe. Finally, the MAGE OF BLOOD will be the glue to hold the team together through their friendship. They would have a great deal of knowledge of how people bind themselves to each other, making them brilliant shippers, but also ones who would make sure that their ship became canon through pieces of advice here and there.
Overall, a lot of dangerous potential with the Bard, Prince and Heir. But if you somehow keep it all under wraps and have the Mage keep you guys a good bonded team, things will go pretty well. 85% success rate.












