Group Photo 3.0, or Everyone I've Modeled So Far!
Omg, I finally did it. The third group photo showcasing every single model I've finished. I've been wanting to make this image for ages but kept putting it off because "just model one more character, one more I swear" and I kept adding more and more. I even had to cut myself off from adding more (leaving me stuck with several models that are 20-60% done). So uh, I may do a Group Photo 3.1 at some point but enough of that.
This image marks the end of my 'getting good at character modeling arc'. There's still a lot to learn and I have those backburner models for that. With this completion the plan now is to get better at composition, making artwork, environments and most importantly, animation. I have been seriously slacking on making images/animations for my models as a whole bunch of the models here have never been showcased in any way yet.
I tried to keep each character to its canonical size though did take some liberties (Volume and Pappy would have been way too small) and I had to shove Magmo in the background just to fit him. His actual size is skyscraper-tall. There's no set organisation to the model's positioning. Characters with trophy stands underneath them are my own OCs. Everyone else is from something.
There's something like 50 models here so I'm not going to list each and every one. Plus, with the new images I'm going to make everyone will get their chance to shine.
Some things I did note in who I modeled: Nauseaxe_404 is the most evil character to be modeled here (though I had a WIP who was more evil). The most popular species is 'metalloids' (so robots, androids, cyborgs, etc) with 7 characters (The Avenger, Yakumono, Hex, Picwick, Oilman, Timeman). On the alignment scale the most popular alignment was 'Unaligned' (characters with no understanding of good/evil) with 10 characters. The source with the most characters was PS2 with 13 characters being from a PS2 game. The most common franchise represented here is Ribbit King with 5 characters (10 if you count their frogs separate). Not counting OCs in this list because they would end up dominating.
Largest character is Magmo, smallest is Volume. The oldest character modeled here is Volume the Filmstrip Cube from the 1974 filmstrip, "Beginning Metric Measurement Filmstrip 1". Then it's Zool from the 1992 game, Zool. Following that it's Feathers McGraw (1993) and Plok (1993). The newest character (excluding OCs) is probably Nauseaxe_404 from the 2024 when Monster x Mediator first released. Counting OCs it's either Stythe or Sysmo.
In this clustertruck of an image the earliest model here is either Aleph (my Pokémon trainer), Brian or the Cybernetic Ghost. Aleph was absolutely the first completed model I did though. The last model made here was Magmo.
Turns out posing and positioning everyone wasn't that hard. Actually getting this render ended up taking a lot longer than making the initial image. For one, Blender would crash upon trying to render the full thing. This means I needed to render it in chunks (i.e. different floors). And then I would have to re-render it when I found an issue. And then fixing said issue would be difficult since Blender severely stalled when doing any changes. I mean I would move a model a few centimetres to the left and that would take 3 minutes. Multiply that by all the models and minor work and it took hours to properly render everything. I just played HAAK while doing so (great game btw).
I could keep going but I'll stop here. This shows about 2-3 years worth of work (excluding all the side stuff I did) and I'm very proud of it. Okay. Onto animating now!














