I may have fallen in love with the “Teenage Rebel Terra” idea. Girl never had a normal life, kinda nice to think about her getting one in another life.
Pencil on paper by me.
Shoutout to @mama-terra. You know what you did. Lol
Magic The Gathering x Final Fantasy - Spoiler Season Part 12 (12/05/2025 - Revival Trance Pt. 2)
Let's head into part 2! Let's a goooooooooooooooo! We start with Banon, the Returners' Leader!
I'm honestly surprised they made Banon a card. Cool pick though!
2 mana for a 1/3 is right on rate, just trading a point of power for a point of toughness. Makes sense, he was beefy defensively and cruddy offensively. Anyway, his abilities:
Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn. Good, works with mill and discards, so that's nice. Just need ways to consistently trigger it.
Whenever you attack, you may pay 1 mana and discard a card. If you do, draw a card. So that's a relatively consistent way to trigger the first ability. Keep in mind, only 1 time per turn is that trigger, since whenever you attack means whenever you attack with one or more creatures. Not a bad ability, filters your deck while also filling your graveyard and allowing you to empty your graveyard with the first ability.
This is actually a pretty neat card that I can see people run as both their commander and as a card in the 99 of a graveyard shenanigans or mill deck. 2 mana makes him cheap and his first ability does allow you to fill your board while having creatures in your graveyard. It is limited, since you need to have put them into your graveyard this turn and it is only 1 creature per turn you can cast this way, but honestly, not bad.
Now for the art. Credit to Daniel Landerman. Link to his Instagram. Definitely a great art. Super realistically styled, but I think that works for Banon and how dire things are when Kefka has ascended to power. Great art piece!
Now let's move to Edgar, Master Machinist!
4 mana for a 2/4 is below rate, though at least it is good that he has 4 toughness. As for the abilities:
Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped. This... is so restrictive for no real reason. One: the artifact needs to be in your graveyard, otherwise this is a dead ability (funny, I know :|). Two: Only 1 artifact per turn, so you can't rebuild your board fast. Three: the artifact enters tapped, meaning that aside from enter the battlefield triggers, they aren't doing anything on the turn you bring them in unless you have a way to untap them.
Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control. So you want higher mana cost artifacts too, which are more liable to be shot down again because Edgar gets a big buff from them. Bring protection for artifacts.
So this guy is pretty disappointing, especially for being a main party member. That first ability is already restrictive in bringing things back and that second ability is good, but requires you to not be interacted with when you have higher mana value artifacts on the field. If you want to run him, run him in the 99 of an artifact heavy deck. As your commander, he's not great. His first ability is available on the turn he comes down, but at 4 mana, you are probably not gonna be able to use it the first time he comes down aside from maybe bringing back a 1-2 mana artifact.
Now for the art. Credit to Immanuela Crovius. Link to their Twitter. It's not bad, but not my style. Bit too realistic looking for Final Fantasy if you ask me, though I suppose that FFs 1 through 6 do take to that style better than the later games.
We move on to Kefka, Dancing Mad!
7 mana for a 6/6 is a little below rate, but nothing huge at that point of mana. His abilities are:
During your turn, Kefka has indestructible. That's very nice, that protects him for a good amount when it is your turn. You still want to run more protective pieces, especially to protect him during the time it isn't your turn, but still. Pretty good, especially for a 7 mana creature.
This ability is way too long! At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exile this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value. So, you get to cast 3 random spells roughly per end step. Keep in mind, you have to immediately decide whether you pull the trigger on casting those spells. Then, if you do cast them, that player's own loses life equal to the mana value. That's really really good and some disgusting things will be done with this, especially when bigger mana value spells are involved.
This guy is pretty interesting. I struggle to recommend him as a commander, since 7 mana is steep and feels infinitely worse if he ever does get removed in some form. However, being able to cast free spells on your end step is big, since it actually means he does something on the turn he's cast and can't be destroyed. If you can make sure he's a finisher and your deck functions without him, he can be a good commander. Otherwise, I'd recommend him in the 99 of any Black/Red deck you can think of. Honestly, I think this card is so dependent on what your opponents are running, it is hard to just say "hell yeah" or "hell no." It will definitely spread chaos though, that's for sure.
Now for the art. Credit to Anton Solovianchyk. Link to their ArtStation. That's certainly a face on Kefka... I'm not a fan at all, I'm sorry. I'm not gonna bash on it, since this is an artstyle thing, more than an "this is just bad art."
We move on to Locke, Treasure Hunter!
3 mana for a 2/3 is very slightly below rate, but nothing too terrible and honestly a good thing for this card, which we'll get to. His abilities are:
Locke can't be blocked by creatures with greater power. This is why you don't want him to have a higher level of power, since he slips by anything bigger than 2 power. Theoretically, this also means he won't be killed by anything that blocks him, however, this only checks if the creatures are higher power than Locke at the time blockers are declared, not when they buff them in response to blockers being declared. So keep some pump spells on hand to pump up Locke or use some debuffing spells to debuff the blocking creature, both work as protection for Locke!
Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards. This can be good, but you need quite a lot of Treasure tokens to make it work, since otherwise, you start bumping into issues where you can't cast those spells due to lack of mana pips if those spells Green, White and/or Blue.
This is a decent card. Definitely needs some heavy Treasure synergy to make it work and if your opponent is playing a self mill deck, they will actively benefit from your second ability. Main thing is that you probably want Locke to knock people out quickly if he's your commander, so bring pump spells to get to that 21 damage threshold. If he's in the 99 of a deck, he's just a good way to get some more spells cast and generate a few extra Treasure tokens.
Now for the art. Credit to Akagi. Link to their Twitter. Akagi just doesn't miss. Locke is looking very handsome in this art. The only thing I don't fully appreciate is how he's looking at us instead of looking at the treasure inside of the chest, but I suppose Locke is in his hot boy moment.
Now we move on to- ...wait, no way. WHY? WE GOT MOG IN THIS COMMANDER DECK?! WHAT THE F-
God help me.
3 mana for a 1/2 is below rate, full stop. He does get lifelink though. Then, his ability is that at the beginning of your end step, each player may discard a card. Each player who discards a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discard this way, put a +1/+1 counter on each Moogle you control. I... don't hate that and I hate to admit it. It makes a fun minigame of people being able to draw cards, while you get benefits from creating another token and potentially growing your board a bit. This can quickly get out of hand with ways to create more Moogle creature tokens. I can already think of one card you can run with this, but we'll get to that in like... 5 posts.
I am the first person to admit hating moogles, but... this guy is actually pretty decent. He's definitely "Moogle commander: the card," but he does it in a fun way that leaves you pretty low to the ground. 3 mana isn't bad and even recasting him won't feel too awful, since his ability triggers the first turn he comes down. I wouldn't run this card in the 99 of any particular deck, unless that deck just wants any kind of tokens. Well, I suppose with lifelink and all the tokens he makes with lifelink, he can work for a lifegain deck. So... he's more versatile than I'd care to give him credit for.
Now for the art. Credit to Otumami. Link to their Twitter. That is an upsetting amount of moogles in one card... and that is an upsettingly cute Mog in the foreground. Goddammit, I can't deny this being a charming little art. YOU WIN THIS ROUND MOG, BUT I SHALL HAVE MY REVENGE!
Next we move on to Setzer, Wandering Gambler!
3 mana for a 2/2 is below rate and it kind of hurts. Then his abilities are:
When Setzer enters, create The Blackjack, a legendary 3/3 colorless Vehicle artifact token with flying and crew 2. Aka he crews his own Vehicle. Neat. Keep in mind though, the first turn, neither him or The Blackjack can swing. The Blackjack can be crewed to block a flying attacker though, so that's nice.
Whenever a Vehicle you control deals combat damage to a player, flip a coin. This doesn't do anything on its own, but can trigger other abilities that care about a coin being flipped.
When you win a coin flip, create two tapped Treasure tokens. So what I said above? Yeah, abilities like this. This triggers on any coins being flipped being won, so you want to be flipping coins as much as possible. Nice to get two Treasure tokens, sucks they are tapped.
And that's it. This is very much "coin flip: the card" in this deck. Makes sense for Setzer, but that's also just my recommendation: put him in the 99 of a coin flip deck or run him as your commander in such a deck. In those decks he will definitely be best at home.
Now for the art. Credit to Norikatsu Miyoshi. Link to what I think is their Twitter? It is linked on their pixiv. Another pretty great art with Setzer looking towards The Blackjack on top of a hill. Setzer almost gives me Alucard vibes from Castlevania: Symphony of the Night, which is purely a good thing. Very nice!
Last, but certainly not least, the Warring Triad!
3 mana for a 5/5 is definitely well above rate. Flying, trample and haste is even better! How could this card be this pushed? Well...
As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature. Meaning you can't attack with them and use any of their stats. However, it also means that as long as you have 7 or fewer cards in your graveyard, they won't get killed by any creature removal. This is a mixed bag, though generally a positive over a negative.
Tap this card and mill a card: Target player adds one mana of any color. This is a weird political piece? Since you can give this to opponents. Main thing is to slowly get to 8 cards so you can finally use this thing to swing in with, but it is interesting that you can use it as a political piece.
This thing is pretty solid and honestly, if you can get 8 cards in your graveyard quick, you will be able to slam into people with this thing the second it comes down. That's pretty good. You can also then use it as a political piece for a while if you still need to keep milling yourself. Also, this can in fact be your commander. However, you'd be a full colorless deck, which for that reason alone I can't recommend it.
Now for the art. Credit to Norikatsu Miyoshi. Link to what I think is their Twitter? It is linked on their pixiv. This is great, the statues look so menacing and ominous. I love it!
And that's the FF6 deck! I apologize for having a 2 day break of posting, things just got in the way, but I'm back and in full swing to get these commander decks done and dusted with, so we can move on to the rest of the main set of cards! :D With that said, thanks for reading and have a nice day o/