Irregular Monday Update, Edition 8
Full steam ahead!
To lead with some exciting news: the incredibly talented Remnantation has reopened their commissions! Rem has been working on Bright Oak nearly as long as I have at this point, and in the process they've become an incredibly dear friend, as well as treasured collaborator. If you're looking for the whole package-- professionalism, talent, and excellent communication-- I can give them my whole-hearted recommendation.
As for where Bright Oak stands:
Thanks to Wudgeous (@herotome) handling the base coding, I've been able to make great headway on adding in expressions and poses, with only a small handful of scenes remaining to finish out Act I. Still gonna be a crunch to get the demo done by end of this month / early next, but shouldn't be far off!
@remnantation has finished up everyone's colors and is now working on secrets;
I worked on sound design for the first act, and specific cues for John's music;
Background Countdown: I finally managed to push through some art block I've had on a location interior, and am now done with six of the sketches, working on a seventh, with six remaining for the demo / approximately 17 sketches remaining total (still at 22/60 total backgrounds/variations fully complete, since I like to do the painting in batches to color match)
To Do Next (may involve some déjà vu-- again):
Backgrounds! Backgrounds! More backgrounds! More!
Continue coding in sprite expressions and poses;
Play around with some additional special effects and transitions;
Nail down the list of CGs needed (for those unfamiliar with the term, these are special illustrations which pop up in response to specific story events and noteworthy dialogues);
Sort out studio logo;
Backgrounds! (seriously what is the background artist even doing) (it's me) (hi) (i'm the problem it's me)












