Kazuaki Morita, age 40. A Link to the Past Object Programmer, Link’s Awakening Main System Programmer.
QUOTE:
Morita: The first Zelda game that featured fishing was Link's Awakening on the Game Boy.
That happened during a short period of downtime after the massive Link to the Past project ended in the early ‘90s. I wanted to learn how to program for the Game Boy, and did a lot of experiments. Once I started, I discovered that Game Boy programming was quite sophisticated, yet very accessible.
Far beyond our original expectations, we did so many wonderful things with our experiments that we decided to re-conceive it all as part of a Zelda game for the Game Boy.
Quotes on the real-life counterparts of some quirky characters
Via GlitterBerri's Game Translations (1998), Iwata Asks (2011), and Nintendo Life (2025)
Quote 1:
PEOPLE:
Takaya Imamura, age 58. Art Director of Majora’s Mask. Designer of tingle, the titular Majora’s Mask, and the Moon.
QUOTE:
"Q: So I know you’re very famous for creating Tingle - was there anything specific that really inspired you to make him?
Imamura: The background and the lore of the character was decided beforehand and I was only responsible for the visuals. Basically, I found a guy on the team and drew a caricature and there was Tingle!"
Quote 2:
PEOPLE:
Kazuaki Morita, age 45. Programmer on Ocarina of Time.
Yoshiki Haruhana, age 41. Ocarina of Time Character Artist.
Satoru Iwata, age 51. President of Nintendo.
QUOTE:
"Morita: I also worked on the fishing minigame [for Ocarina].
Aonuma: You didn't just do the programming, but you also wrote the script for the Pond Owner. …
Haruhana: … Morita-san made lots of requests regarding that character's face and movements. He requested specific movements … and even drew a rough sketch of how his face should look.
Iwata: Did you make so many requests because that character was modeled after someone real?
Morita: Yes, that's right! [laughs] I like fishing and I'm from an area near Neyagawa in Osaka, and there's a fishing store I used to go to in that neighborhood. My model was the shopkeeper there."
Quote 3:
PEOPLE:
Yoshiki Haruhana, age 28. Ocarina of Time Character Designer.
Mitsuhiro Takano, age 31. Ocarina of Time Project Coordinator.
QUOTE:
"Haruhana: There are more than 60 characters in Ocarina of Time! One character takes about 2-3 days to make, so our schedule is always uncertain. We just have to go from one to the next.
Fellow staff-member Takano once told me, ‘All the people you make turn out to be freaks.’ I never intend to do that! My response is always ‘Oh, is that so?’ [laughs] For example, Dampe the gravekeeper is a hunchback, right?
In Kakariko Village, there’s a guy sitting by himself on top of a house. It was also never my intention to make a character similar to myself, but afterwards 5 people said to me ‘Hey, that’s you!’"
Takaya Imamura, age 55. Art Director of Star Fox 64 and, later, Majora’s Mask.
Kazuaki Morita, age 55. Programmer on A Link to the Past, Link’s Awakening, Ocarina of Time, & Star Fox 64.
QUOTE:
Imamura: Star Fox 64 is the game of my life. It was a bit like a reboot, but by using a lot of ideas we couldn’t implement in the original, we managed to enrich the game’s scale. From planning to writing the plot, coming up with the gameplay mechanics and graphics, I really worked hard on this game. I also instructed composers on what kind of music I wanted for it.
It started out as an experiment with Kazuaki Morita. … As we continued to work on the prototype, more and more people joined and it started to become serious. From modelling the characters, mechs and enemies to working on effects and backgrounds, I really worked on a lot of things.
Kazuaki Morita, age 45. AI Engineer for Ocarina of Time.
Eiji Aonuma, age 48. Ocarina of Time Dungeon Director.
Yoshiki Haruhana, age 41. Ocarina of Time Character Artist.
QUOTE:
"Morita: I also worked on the fishing minigame [for Ocarina].
Aonuma: You didn't just do the programming, but you also wrote the script for the Pond Owner. …
Haruhana: … Morita-san made lots of requests regarding that character's face and movements. He requested specific movements … and even drew a rough sketch of how his face should look.
Iwata: Did you make so many requests because that character was modeled after someone real?
Morita: Yes, that's right! [laughs] I like fishing and I'm from an area near Neyagawa in Osaka, and there's a fishing store I used to go to in that neighborhood. My model was the shopkeeper there."
Kazuaki Morita, age 40. Programmer on The Legend of Zelda & Super Mario Bros.
Shigeru Miyamoto, age 53. Producer & Co-Director of The Legend of Zelda & Super Mario Bros.
QUOTE:
Morita: Right after I finished work on Super Mario Bros. for the NES, I dove right into development of the very first Legend of Zelda game.
Some of Mr. Miyamoto's early direction explored some features of the game using a microphone to do things like beating enemies by making sounds into the mic. Though we ultimately didn't employ mic control in the game, working with the possibility opened my mind.